Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defense Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman, which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir and Amir Ghoreyshi. Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir, Jade's brother. Rahim then teaches Crane parkour and sends him to Spike, who gives him his first task as a resident of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and keeps bitten people from turning into the infected. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine in order to confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted.
Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. While doing an errand, Rahim tells Crane that he and Omar were planning to bomb an infected nest. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to respectfully snap Rahim's neck when he attacks him. When Crane returns to the tower to inform Brecken of the news, Jade overhears them, and visibly upset, takes off.
Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, resulting in Rais losing one of his hands during the process. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden. As Crane goes to look for Jade, he finds out that the Defense Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city. He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry's plan. Jade was captured by Rais, who also steals Dr. Zere's research. Crane manages to rescue Jade and recover a part of Dr. Zere's research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais. Jade then succumbs to the wound, forcing Crane to kill her. After killing Rais' assistant, Tair with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere's data. Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere's research data to them in return for extraction from Harran. Crane then assaults Rais' headquarters (filled with infected) and battles him atop a skyscraper, eventually stabbing Rais in the neck and throwing him off the building. He recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the survivors.
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Dying Light Reviews & Ratings
Finally got the disc copy. Been looking forward to this game for a long time, I did have some doubts but all in all very excited to play it.Finally got the disc copy. Been looking forward to this game for a long time, I did have some doubts but all in all very excited to play it. Got it on Friday and haven't stopped playing since, very addictive. The graphics are amazing, the gore and some of the effects when killing the zombie is just awesome. The story is good so far. The night mode is pretty creepy, probably cos I don't have the right weapons and such yet, its very intense. There's always something to do and it doesn't get dull or boring. Best title on the PS4 to date, I am more than impressed. There are some similarities with Dead Island, but they have just improved it. Get this game!!
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I read most part of negatives reviews and = low performance . If you want to play with low graphics play at console.Game is awesome.ItsI read most part of negatives reviews and = low performance . If you want to play with low graphics play at console.Game is awesome.Its fresh. Game history is great .Ambientation is cool.
*It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics*It is absolutely amazing. there can't be a negative review for this one. 10/10 The story is phenomenally good and VERY strong. the graphics are insanely good. the gameplay is absolutely fantastic. everything fits perfectly well together, amazing game, thank you Techland. one againnnn 101/10 10/10
Oyunun single player kısmı için değil bu verdiğim oy zira single oynarsanız muhtemelen benim yaşadıklarımı yaşamayacaksınız keza host olarakOyunun single player kısmı için değil bu verdiğim oy zira single oynarsanız muhtemelen benim yaşadıklarımı yaşamayacaksınız keza host olarak oynayan arkadaşım hiç bir dert tasa ile karşılaşmadan devam ediyor lâkin host değilseniz ufak tefek her yerden o kadar çok saçma sapan hata fırlıyor ki, bilhassa market sisteminde. Evlere şenlik, %76'ya kadar sohbet muhabbet geldiğim oyunu en son sinir krizi ile bıraktım, hayatımda yaşadığım en tatsız deneyimlerden biriydi. Coop oynamak istiyorsanız host hariç herkeste peygamber sabrı olsa iyi olur. Aksi takdirde hiç yaklaşmayın derim.
A game that revolves around 2 elements: parkour and zombies. Both elements are, unfortunately, not funny, poorly developed and poorlyA game that revolves around 2 elements: parkour and zombies. Both elements are, unfortunately, not funny, poorly developed and poorly created.Gameplay: 0/10 (fails under every point of view)Graphics: 2/10 (this would hav been a poor game even for the late 360-ps3 era)Setting: 2/10 (not interesting, not funny, not good in any way).
As I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frighteningAs I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frightening experiences I've had playing a zombie game. Combat is very simple, but in this game, it's much safer to run early on. Stop to fight out in the open,and you can very easily become swarmed, and die very quickly. But that's why I love the movement system. It'll take a bit to get accustomed to at first, but once you do, you'll have a blast (If you like parkour in video games). My one complaint gameplay-wise is that there's no actual function to check your watch, and the only way to do so is to hang from a ledge. Though you do get radio warnings an hour before sunset, which is nice.The story is certainly more interesting than I was expecting (To be honest I wasn't even expecting one), and the voice acting is good. The game is very pretty to look at too. But it becomes a whole different game when the sun goes down. That's not just a marketing tagline, it really does change. Instead of dodging slow zombies and scavenging for supplies,you're now running for your life from a much faster,stronger,and more dangerous enemy, one that stalks you relentlessly. But, at night, experience points double. So, when the sun goes down, you really have to ask yourself...is the risk really worth it?Edit: So, I played a little more into the game, and I found a good a workaround for the watch issue. If you carry a good knife with you, you will hold up both arms when it's equipped, letting you see your watch just fine.
Great game, perfect fusion between "Mirror's edge" le pakour style and the apocalyptical world of ZombiU, but way way way better than the wiiGreat game, perfect fusion between "Mirror's edge" le pakour style and the apocalyptical world of ZombiU, but way way way better than the wii u game. There's some nice easter egg distributed. Xbox one version has an advantage, XBox one controller is better than DS4
the best game of zombies of this generation without a doubt. An open world with its main and secondary missions with creation of zombiethe best game of zombies of this generation without a doubt. An open world with its main and secondary missions with creation of zombie weapons of different types and quite parkour.this game is much better than the first two dead island and I'm waiting for the sequel
This is easily the best zombie-themed FPS out there. Consider it "Dead Island meets Mirror's Edge meets Far Cry" -- yeah, it's THAT awesome.This is easily the best zombie-themed FPS out there. Consider it "Dead Island meets Mirror's Edge meets Far Cry" -- yeah, it's THAT awesome.Graphics... Man, that's phenomenal. People who are dissing the game, probably never even played it. I'm playing on PC, and -- WOW, this game look gorgeous! Storyline is pretty interesting, and the sloppy finale is compensated with the most badass sideline quests I ever saw in an FPS, honestly.Co-op and night invasions are just some next level **** -- so intense, jesus christ!Anyway, yeah, this game's just the best thing that happened in gaming in 2015, as of yet. I strongly approve.
Im playing the pre order, this is actually like 10 times better than Dead Island series. The story is strong compared to Dead Island, theIm playing the pre order, this is actually like 10 times better than Dead Island series. The story is strong compared to Dead Island, the Parkour matches and sometimes is even better than Mirror Edge's. The Combat is actually awesome, incredible addictive. When you go alone to the city it makes you thrill , this game is actually good, nothing like people were saying.Graphics on PS4 are amazing, this is one of the best looking game so far on PS4 catalog.Physics and ambience are absolutely superb at this title. Ive played about 2 hours and i can say this is a good game, it could get to the point that it will be boring, but lets hope it does not happen.
I am truly blown away by how gorgeous this game looks. From every angle and every vantage point, the sprawling, desolate city has been created in vivid detail and the lighting effects help to create a sense of realism to your plight that can even make you feel a little like this event could actually happen.
I had forgotten just how much FUN to play, "Dying Light is". The only let down in this game are the poor graphics such as the trees and faunaI had forgotten just how much FUN to play, "Dying Light is". The only let down in this game are the poor graphics such as the trees and fauna and water and lakes in areas as well although the lighting effects are very good. The story is engaging with plenty of HUMOUR and the main character is even more sarcastic than before and the voice acting is also very good. The main 3 improvements in "THE FOLLOWING" are as follows; 1. The addition of buggy which handles very well that has weapons such as a flame thrower and can also be driven in coop. 2.The additions of new hand held weapons such as a cross bow and sub machine gun. 3.A larger map almost twice the size of the original which was generous and adequate in size in the main game as it was. The game & movement mechanics are FLUENT and FLAWLESS. Only 2 hours into The FOLLOWING and I can see many FUN FILLED HOURS AHEAD especially in coop as there's even more FUN & FRIGHTS to be had. You'll love this especially if you are new to the game. A BIG 9/10 for me !!!!
Dying Light for the PS4 is like a girlfriend who is drop dead beautiful. She's not very bright but still enjoyable to talk to. And she is soDying Light for the PS4 is like a girlfriend who is drop dead beautiful. She's not very bright but still enjoyable to talk to. And she is so absolutely amazing in bed that you don't mind anymore that the reason she doesn't know how to dial 911 is because she cannot find the "11" button on the phone.
It’s dark, gritty, 80’s style vibe goes extremely well with the parkour elements and questing. All these elements add up to take the zombie genre to a new level, one I just can’t seem to get enough of.
A surprisingly solid and entertaining game, with good gameplay mechanics and great atmosphere. Its rather light and uninvolving story gets balanced by high tension levels and a very amusing co-op. Every zombie games lover should consider playing it.
Dying Light is a great survival horror, with a very well executed parkour system, a visceral and engaging combat system and some nighttime sequences of pure, crushing terror.
Dying Light falls short of Dead Island in terms of novelty and setting, but gains on other fronts thanks to parkour and a crafting system more streamlined and instant. If you love the genre, this is a great game.
Dying Light’s combat is at its best during melee fights due to the sheer brutality of the hand-to-hand animations, as well as the satisfying nature of hitting an attacker with the weapon you looted or crafted.
Dying Light is a breath of fresh air in such an already well-known genre the games involved with the zombi universe. The mix of parkour and walking dead makes the offering a fancy result, with few technical issues.
Very surprising game. The story and characters were so cheesy, but in a good way. Gameplay was amazing. Graphics on ps4 pro were good, butVery surprising game. The story and characters were so cheesy, but in a good way. Gameplay was amazing. Graphics on ps4 pro were good, but sometimes they were really bad. I wish there was an option to disable the motion blur. Overall a solid game. 8/10
I play on High/Ultra... last time I updated my PC is in 2013 (video card 780ti)I have from 50 to 60 fps.Don't listen to these haters withI play on High/Ultra... last time I updated my PC is in 2013 (video card 780ti)I have from 50 to 60 fps.Don't listen to these haters with sh** computers, this game is amazing and very well optimised.
Great zombies game with the first person mixed parkour,but the story was too normal and I enjoy running at night,It's really thrilling.8.0 Great
Dying Light mixes elements from Dead island, Mirror's Edge and Far Cry efficiently. Crafting, action, exploration and free running are all well-implemented in this open-world survival game. And you can expect to be genuinely frightened when the night comes. With a lot of content and satisfying ways to play in multiplayer, this game can, indeed, please a wide audience, even if everything is not perfect.
Gameplay-wise, Dying Light is what would happen if you combined Dead Island’s combat, crafting, environment design and overall art directionGameplay-wise, Dying Light is what would happen if you combined Dead Island’s combat, crafting, environment design and overall art direction with the parkour/free-running mechanics and level verticality of Mirror’s Edge. This makes traversing Dying Light’s open world incredibly fast, smooth and fun. You can bound from one rooftop to another effectively playing a giant game of “The Floor is Lava”. This also provides a pretty effective alternative to combat encounters. If you draw more than 3-4 standard enemies at once, you’re better off just pulling back and parkour-ing your way onto a rooftop for some relief. The parkour elements are what really stood out to me while playing through Dying Light.Dying Light’s combat mechanics are comparable to Dead Island’s considering it’s the same developer, that’s not really a surprise nor an indictment on the game. It’s melee-centric combat that features a variety of blade and blunt weapons. There are some options for guns, like a pistol, military rifle, police rifle, shotgun and bow. There’s also stamina management and stun locking enemies with kicks and weapon strikes. Weapons and item crafting is also very similar to Dead Island; you scavenge and loot buildings and vehicles for crafting materials, which can then be used for weapon upgrades such as “durability’ or “handling”. You can also acquire blueprints that require specific materials in order give your weapons elemental damage upgrades. You can also craft Medkits, grenades, boosters and lock picks, among others. I personally got more use out of blade weapons than blunt ones, slicing off limbs and heads was never not satisfying and watching the geyser of blood shoot out of the stumps was equally parts gory and delightful. I tried to limit my use of firearms to when I was fighting thugs in isolated environments such as the insides of buildings as part of a mission objective. They can block and dodge your attacks with melee weapons, making them a bastard to try and kill. If more of them gang up on you, it’s game over. They can also shoot you with assault rifles and they can tank more shots than Crane can. Unless you have throwable weapons, this can prove to be a bit of challenge without a gun. The gunplay itself feels great; firearms sound powerful and punchy and while it’s not Call of Duty or Battlefield good, it holds up well enough.Dying Light features a dynamic day and night cycle. During the day, the zombies are mostly non-threatening, unless you come across a fairly sized horde or a few “Virals” that’ll chase you. During the night time, however, is where Dying Light really shines and borders on being a horror game. Along with environments going incredibly dark, the game also introduces a new kind of zombie. Referred to as “Volatiles”, you get a glimpse of one during an early game cutscene, they are bigger, faster and more aggressive than another zombie in the game. Get spotted by one and it immediately becomes the most dangerous enemy in Dying Light. Avoiding it means using all your precision parkour techniques as getting caught or trying to stand and fight results in almost instant death. The night time atmosphere can provide some genuinely terrifying and tense moments. The game also provides you with more XP if you’re playing at night, as well as provide you with a bulk of bonus XP when you decide to take refuge in a safe house and sleep. If that’s not your thing, however, you can skip the night time altogether and go back out in the relative safety of day time.Dying Light features a skill tree that you can sink XP into and grab upgrades, such as crafting twice as many Medkits using the same amount of material, unlocking the ability to drop kick and grapple with zombies, among many others. It’s broken down into 4 categories: Survivor, Agility, Power and Legendary. Your play style will dictate which skill tree you’ll be levelling up the quickest; mine was the Power skill tree which is essentially combat, followed closely by the “Agility” skill tree, which is essentially parkour-ing. The Legendary skill tree only unlocks once you’ve maxed out your other three: Survivor skill-tree 25, Agility 24 and Power 24. Gameplay tip: Try and get the grappling hook upgrade as quickly as you can. This makes traversing the environments even faster and will be a huge quality of life improvement during the second half of the game.Graphically, Dying Light is great. The open world is beautifully rendered and the gore effects are awesome. The game is also well-optimized, even on vanilla Xbox One. Load screens are incredibly short for an open world game and I didn’t run into many issues with texture pop-ins, screen tearing or draw distance.Overall, I can certainly recommend Dying Light for it’s beautiful open world environments, dynamic day and night cycles, it’s fast, fluid parkour mechanics and it’s tried and true zombie slaying combat.
The storyline in this was great especially utilizing coop. The parkour + zombie gameplay really worked out. The parkour was very wellThe storyline in this was great especially utilizing coop. The parkour + zombie gameplay really worked out. The parkour was very well developed and once you get a hang of it is very fluid. This game could have been better if there were better online game types.
Fun and good looking, but hardly revolutionary. That would be the perfect definition for dying Light, which seems to conform with just introducing parkour mechanics to justify its spin on the zombie games genre.
Dying Light is an interesting mix of standard, now over used gameplay features but with a (mostly) well-implemented parkour slant.
Dying Light has some issues when compared to its forbears, but it also sets itself apart in some remarkable ways. The parkour really is as good as you’ve heard and is the first bit of innovation we’ve seen in the zombie genre in far too long. The RPG systems definitely allow you to hone your character in a natural fashion, but it would have been nice to see some extra classes for variety. Night play isn’t for me, but I won’t knock it for that. Techland never hid its brutal nature. As a piece of zombie fiction, Dying Light isn’t the most original tale. As a way to experience the undead apocalypse first-hand? It’s hard to beat.
As someone who enjoyed both Dead Island games, warts and all, Dying Light certainly feels like a vast improvement...Unfortunately, Techland is still unable to deliver a story worth telling. I didn’t feel any emotional attachment to any of the characters, nor did I care if they ended up surviving or not.
A lot of fun in small bursts, but not amount of polish, parkour or persistence can plaster over the cracks of the aging Dead Island mechanics and systems.
As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
Techland proves with Dying Light that the zombie genre has potential to grow. The parkour system works great, the setting is fresh and killing undead is always good. On the other hand there are cliches, boring missions and stolen inspiration, which are keeping this game from really getting good grades.
I was hoping that Dying Light would be more than Dead Island in a big city. And while the parkour elements as well as the stealth are a welcome but in some cases underutilized addition to the proven zombie killing formula, a lot of the core gameplay is run-of-the-mill open world: Mindless fetch-missions with almost no coherent or suspenseful story.
Dying Light desperately tries to be all of the videogames in a bid to impress everybody. If only it had tried as hard to be its own thing, we’d have had an amazing horror game on our hands. Instead, we just have another indistinct jack-of-all-trades to throw on top of the ever growing pile.
Dying Light should showcase everything Techland learned from Dead Island. Instead, it showcases everything they haven't.
|Release Date||January 26, 2015|
|Publisher||WB Games, Techland, Digital Scapes Studios|
|Content Rated||M (Mature)|
|Game Modes||Single player, Multiplayer, Co-operative|
|Player Perspectives||First person|
|Genres||Shooter, Role-playing (RPG), Adventure|
|Themes||Action, Horror, Survival, Stealth, Open world|
|Platforms||Linux, PC (Microsoft Windows), PlayStation 3, Xbox 360, Mac, PlayStation 4, Xbox One|