Resumo
Em BPM, todas as suas acções e as acções dos seus inimigos estão ligadas ao ritmo da música. Os seus inimigos executam uma sequência dançante de ataques a uma ópera épica de rock. O BPM é inspirado pelos atiradores retro dos anos 90. É rápido, frenético e rítmico. Pode saltar duas vezes, correr, saltar de foguetão e saltar de coelho para fugir aos seus adversários.
BPM: BULLETS PER MINUTE Instruções de ativação
BPM: BULLETS PER MINUTE Análises e Classificações
After many tries, I did eventually find my way to and through the final boss, and all I wanted to do was do it again. I suppose in a lot of ways, that’s just the nature of roguelike games. They often offer a near bottomless replay value thanks to the “structured but random” structure of the format. This combined with the joy of bobbing your head along and clicking when you do so makes the experience a ton of fun and feel great. The quantity of content isn’t huge, but for $20 USD, I certainly think it is well worth the money.
Great idea, pretty nice visual style (especially Asgard Crypts), and of course very cool soundtrack.Sometimes because of styleGreat idea, pretty nice visual style (especially Asgard Crypts), and of course very cool soundtrack.Sometimes because of style (Svartalfheim), eyes are getting tired. But still, this game is amazing
BPM is probably the most mechanically satisfying game you will ever play. Originally seeps through every aspect of this unique experience.BPM is probably the most mechanically satisfying game you will ever play. Originally seeps through every aspect of this unique experience. Even its most basic core mechanic redefines the way the player approaches first person shooter gameplay, as every shot, dodge and reload must be in time with the music. To complement this innovative touch is the incredible soundtrack, an epic heavy rock masterpiece, brought to life by the dynamic composing duo, Sam Houghton and Joe Collison. If you are seeking a unique experience, this is among the best you can find.
As with most roguelikes, BPM: Bullets Per Minute is one of those games that you will either love over time or hate immediately and shelve for other things. The variable is within the random generation and contending with whether the game wants to throw you a bone or not. Aside from this, BPM is a solid meld of the rhythm action and FPS genres, combining an excellent metal soundtrack with solid gunplay that has a lot to offer, if you can break the stubbornly difficult surface.
I don’t mind a challenge, but the difficulty is mind-blowing, the mechanics are hard to get used to, and BPM: Bullets Per Minute is just so unforgiving, both in terms of rhythm and combat, that it’s hard to find much enjoyment. That said, the concept is great yet whilst the idea seems like a good one, in execution it’s tougher to sell.
Data de lançamento | 15 de setembro de 2020 |
Editor | Awe Interactive, Awe Interactive, Playtonic Friends |
Conteúdo Classificado | T (Teen) |
Modos de jogo | Jogador único |
Perspectivas do jogador | Primeira pessoa |
Géneros | Aventura, Atirador, Indie, Arcada, Música |
Temas | Ação |
Plataformas | PC (Microsoft Windows), PlayStation 4, Xbox One, Nintendo Switch |