Sumário

The Elder Scrolls Online é um jogo de role-playing online para múltiplos jogadores, que foi anunciado em Maio de 2012. Desenvolvido pela equipa da ZeniMax Online Studios, The Elder Scrolls Online funde a exploração incomparável de mundos ricos pelos quais a franquia é conhecida com a escala e os aspectos sociais de um jogo de role-playing online multijogador em massa.

Um capítulo inteiramente novo da história dos Pergaminhos dos Anciãos será revelado neste mundo ambicioso, que marca um milênio antes dos eventos de Skyrim, quando o príncipe da Dédica, Molag Bal, tenta puxar todo o Tamriel para o seu reino demoníaco.

Linha do Estoril

O jogo é ambientado na Segunda Era, em 2E 583, durante um período de tempo conhecido como Interregnum. Foi um período de tempo conhecido pela sua instabilidade política. O príncipe Daedric Molag Bal aproveitou esta instabilidade para tentar puxar todo o Tamriel para o seu reino de Coldharbour. Bal está a fazê-lo enviando aparelhos chamados "Âncoras Negras" para Tamriel. A Guilda dos Combatentes tomou a si própria a tarefa de os remover.

A família Tharn, atual governante do Cyrodiil através da imperatriz Regente Clivia Tharn, fez um pacto com o rei dos vermes, que concordou em complementar as forças do Imperial ressuscitando seus soldados. Secretamente, Mannimarco conspira com Molag Bal, o Príncipe da Dédica da Corrupção e Dominação, para assumir o Mundus. Molag Bal também está a colher as almas dos mortais. O Herói é um aventureiro cuja alma foi tomada, o que lhes permite voltar constantemente à vida.


The Elder Scrolls Online Instruções de ativação

The Elder Scrolls Online Análises e Classificações

100
Review by AuldWolf [user]
7 de janeiro de 2017

A bad time for casuals.This game started off as having more of a casual focus, sure. Since One Tamriel, though, it's been supremelyA bad time for casuals.This game started off as having more of a casual focus, sure. Since One Tamriel, though, it's been supremely exclusionary of casuals. Dungeons scale to appeal to end-game PvE players, balance changes that regularly wreck concept builds to appeal to PvP players, and world bosses that used to be soloable that now require a large group. If you're a very competitive sort, you'll love it. It's just too toxic of an environment for casuals. It's moving ever more and more toward appealing to the people who play WoW and League of Legends.Crafting used to be a level above all drops, so it was easy to craft great armour. Crafting stats have been nerfed, and crafted gear is the same level as what drops now (and inferior in every way). This is something they promised they wouldn't do, but hey, it's just too easy to get good gear and the high-end PvE players don't like that. They added duelling, which meant that roleplayers are now getting trolled all the time by people checking roleplaying site schedules and having duels there. Unlike Champions Online, it doesn't even have no-duel zones. You can duel anywhere.The only thing that ESO still has going for it is slightly above sub par writing.ESO has gone in a Bold New Direction, the management at Zenimax Online Studios now wants that sweet, sweet WoW money. And we all know how well that worked out for Champions Online, Wildstar, Warhammer Online, et al, right?So don't bother with ESO and ignore the promises made about it. It used to be a casual game, not any more.

70
Review by garland_spqr [user]
25 de março de 2016

The game seems to have very good writing, voice acting. Story progression is interesting.However, there seems to be a lot of repetition inThe game seems to have very good writing, voice acting. Story progression is interesting.However, there seems to be a lot of repetition in the world design, many buildings and structures are obviously reused with very little difference. This makes wandering around and exploring far less interesting than it sould be for an rpg. Everything looks a bit the same, which makes the game get boring too quickly, especially since the areas are massive. Item collection is tedious and you always run out of bag space which is annoying. Combat is ok.

100
Review by Strangely [user]
20 de julho de 2015

Genuinely, it is worth buying this game if you are a fan of the Elder Scrolls games. No subscription required is a big big bonus, it tips theGenuinely, it is worth buying this game if you are a fan of the Elder Scrolls games. No subscription required is a big big bonus, it tips the balance to buy it so much more. Ignore the lazy website reviewers, who likely based their reviews on the fact they have played the PC version to death. They have likely not thought of this as a whole new experience for console owners. As a stand alone game this is worthy of the elder scrolls canon, Including PvP into the mix with multiplayer dungeons and you have a very enjoyable experience to keep coming back to. Highly recommended.

80
Review by Push Square
14 de julho de 2015

It doesn't have the flair or the polish of a heavyweight like Final Fantasy XIV Online: A Realm Reborn, but it's certainly worth trying if you're looking for seemingly never ending adventures on PS4 – with or without friends.

80
Review by Gaming Nexus
13 de julho de 2015

Elder Scrolls Online: Tamriel Unlimited has addressed many of the issues that plagued the first title. There are still some issues with clipping, connections, and voice chat, but the game is still quite enjoyable with plenty of quests to complete and areas to explore. It isn't the perfect MMO by far, but at least it's one that won't cost you $15 a month and you can come back to it whenever you feel like exploring Tamriel.

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Informações sobre o jogo
Data de lançamento 4 de abril de 2014
Editor ZeniMax Online Studios, Bethesda Softworks
Conteúdo Classificado M (Mature)
Modos de jogo Jogador único, Multiplayer, Cooperativa, MMO (Massively Multiplayer Online)
Perspectivas do jogador Primeira pessoa, Terceira pessoa
Géneros Aventura, Role-playing (RPG)
Temas Ação, Mundo aberto, Fantasia
Plataformas PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X|S, Google Stadia