Resumo
I Am Dead é um encantador jogo de aventura dos criadores de Hohokum e Wilmot's Warehouse sobre a exploração da vida após a morte.
Storyline
Morris Lupton é o recentemente falecido curador do museu da pequena ilha de Shelmerston que está reunido com o fantasma do seu cão Sparky, apenas para descobrir que um desastre está prestes a destruir a sua amada ilha.
Juntos, devem desvendar os antigos mistérios de Shelmerston, evitar a erupção do vulcão da ilha e salvar o lugar a que chamam lar.
Morris e Sparky devem desenterrar uma série de fantasmas perdidos e espalhados de Shelmerston. Para os encontrar, a dupla deve visitar os locais onde passaram algum tempo, mergulhar nas memórias das pessoas que os conheceram melhor, e aprender as histórias das suas vidas.
Para ajudar na sua missão, Morris usa o seu novo poder que lhe permite espreitar dentro de objectos e pessoas para revelar os seus conteúdos e memórias, como um Raio X sobrenatural!
I Am Dead Instruções de ativação
I Am Dead Análises e Classificações
Annapurna Interactive is clearly a company that knows what it is doing and what it is getting into. By working together with Hollow Ponds, they prove once again that they know what horse to bet on and they do it quite well. I Am Dead exudes something pure and profound through themes rarely dealth with in the video game industry. Despite some flaws mainly linked to an iterative mechanic and a gameplay that is much too discreet, I Am Dead remains a joyful experience that needs to be tried.
Simple but enjoyable activity aided by a fun object-slicing mechanic, fantastic voice acting, and a palpable love of worldbuilding and small-town life come together to create one of the most endearing British games in recent memory. It’s a cosy afternoon’s worth of fun, with the wonderful power to make you appreciate lives well lived.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.
Overall, I Am Dead is still the solid title it was when it was first released on the PC and Nintendo Switch. While it’s short and the gameplay loop does get repetitive, the overall narrative, aesthetics, and audio turn Shelmerston into a beautiful location. Whether it was the traditions of the island, the history of its residents, or simply the beautiful locations, Shelmerston was easily the highlight of my experience. While I Am Dead ultimately explores the afterlife, including memories of those who have passed, I could not help but place greater interest in the overall setting and its residents, both dead or alive.
I Am Dead may falter and become tiresome in places, but it has a huge heart. It’s impossible not to be affected by its stories. It’s the people of Shelmerston who stick with you, far longer than the dissecting and zooming, and there’s a heartening message at its core: when you pass, the world will be immeasurably changed.
Data de lançamento | 8 de outubro de 2020 |
Editor | Hollow Ponds, Annapurna Interactive, Richard Hogg |
Conteúdo Classificado | E10+ (Everyone 10+) |
Modos de jogo | Jogador único |
Géneros | Aventura, Indie, Puzzle |
Temas | Mistério |
Plataformas | PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X|S |