Egypt Old Kingdom

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Resumo

O Velho Reino do Egipto é uma estratégia baseada na viragem, construída sobre a história das dinastias I-VIII do Antigo Egipto. Assume o papel de tjati - os vizinhos reais, governando o Estado em nome dos grandes faraós. Gerir recursos, designar trabalhadores, fundar novos distritos, construir templos e palácios e descobrir a espantosa história do Antigo Egipto. Torne-se testemunha de mais de uma centena de acontecimentos históricos que ocorreram entre 3150 e 2150 a.C. Desenvolver o estado inicial nas margens do Nilo até à Grande Civilização, que criou a Maravilha do Mundo Antigo, sobreviveu até aos dias de hoje.


Egypt Old Kingdom Instruções de ativação

Egypt Old Kingdom Análises e Classificações

70
Review by iseeall [user]
21 de março de 2021

A city/empire builder game about ancient Egypt which is, while educational, not much fun.Good:- the core system with management of food,A city/empire builder game about ancient Egypt which is, while educational, not much fun.Good:- the core system with management of food, materials and other resources, balancing types of buildings is fine- in general, the idea of first managing a single city and then expanding to the whole kingdom is interesting- there is tons of historical material. If you're into history, it's absolutely amazing. Many of the game events have encyclopedia-type descriptions- gfx and music are well doneSo-so:- story events constantly disrupt your play, forcing sudden changes, introducing timers etc. Out of the blue you find yourself lacking some materials with no way to solve this. The desire of the game to match history takes away much of the control. Though you can turn this off in the settings for your game at start- there is no real combat (it's greatly simplified and happens completely on the strategic map), so it's all about the economy. Pretty much 50% of the turns have no orders to give. There is simply too little stuff going on most of the time - but then you are bombarded with story events which have a high degree of randomness in them- the whole mechanic of appeasing gods for bonuses (which expire after a few turns) gets tiring and feels meaningless. The bonuses are just too weak- the whole religion thing becomes quite annoyingBad:- the game has not much replay value, despite the many options at game start. After you've seen the myriads of story-related events you'd probably get so fed up reading (or skipping) all this that you'd never want to try it again. As a result, it doesn't even feel like a strategy game but like some kind of a simulation to learn history or whatever. Just for comparison, Civilization series never feels like that, and it's tons more fun to playOverall, it's a rather boring yet very historically accurate simulation of Ancient Egypt. I gues you should play it only if you're specifically interested in Egypt. But not if you're just a fan of Civ- or Sim City-like games. I actually wonder why this game was made in the first place - the managers should have questioned if the audience for this topic is big enough to justify a commercial project with this level of production quality. In any case, for that small audience this game is good.

Informações sobre o jogo
Data de lançamento 24 de maio de 2018
Editor Clarus Victoria
Modos de jogo Jogador único
Perspectivas do jogador Vista de pássaros / Isométrica
Géneros Indie, Simulador, Estratégia, Estratégia baseada em turnos (TBS)
Temas Educação, Histórico
Plataformas Linux, PC (Microsoft Windows), Mac, Android, iOS