Resumo
O perímetro é um jogo inovador de Estratégia de Tempo Real que coloca os jogadores uns contra os outros ou adversários da IA numa luta de vida ou morte para apreender território e estabelecer "perímetros" de protecção críticos. Os jogadores serão introduzidos à característica única de "terraformação" do jogo, permitindo-lhes mover-se, construir, construir e destruir o ambiente do mapa. Situado num futuro onde a civilização do Êxodo abandonou a Terra moribunda, o jogo oferece uma combinação bem equilibrada de novos princípios de terraformação e guerras territoriais com elementos estratégicos tradicionais.
Storyline
A humanidade tem sofrido mudanças radicais na sociedade. Cientistas e líderes espirituais tornaram-se um e o mesmo, chamando-se a si próprios Espíritos. Os Espíritos, prevendo a inevitável destruição da Terra devido à devastação do nosso tempo, dirigiram os esforços científicos para a descoberta de um novo plano de existência: a Psicosfera. A Psicosfera funcionou como um conduto, fornecendo meios para alcançar outro mundo intocado, uma nova Terra Prometida, ao saltar entre mundos planos dentro da Psicosfera. A Psicosfera é devidamente nomeada, uma vez que os vários mundos se assemelham aos pensamentos e acções que ocorreram na Terra durante a sua história. Os Espíritos embarcaram então na construção de enormes cidade-navios flutuantes chamados Frames, que poderiam abrigar centenas de milhares de pessoas durante um período de tempo indefinido. Com as Molduras concluídas, os Espíritos enviaram-nas para a Psicosfera com a intenção de levar o seu povo para a Terra Prometida, deixando a Terra para trás para sempre.
Perimeter Instruções de ativação
Perimeter Análises e Classificações
There's a lot of bad to this game and only a few redeeming features. In the 90s this would have been a somewhat enjoyable game, but not onlyThere's a lot of bad to this game and only a few redeeming features. In the 90s this would have been a somewhat enjoyable game, but not only are the graphics terribly outdated but so are the clunky interfaces.During the tutorial it would often skip ahead of itself mid-sentence before finishing its previous explanation. There are very few descriptions for what units and builds do, and most missions are a matter of figuring out what the level even wants from you before you can get working on it.Everything is slow and clunky and quite frankly it's absolutely baffling how this game has gotten such a good score to date.That being said, it's a little novel and for people who fans of building up big bases this game is appealing. However that's just about all this game has going for it.
This game is odd... I thought it would be a materpiece but it is just boooring! Gameplay is the most annoying part: units are uninteligent This game is odd... I thought it would be a materpiece but it is just boooring! Gameplay is the most annoying part: units are uninteligent (could drown in a lake or die trying to traverse enemys' perimeter shield!), AI of Scourge is less than zero - they will attack still and still from the same direction. The strong side of the game is the story and graphics, and that is all...
This "RTS" can't offer any task for a mind, map is visible, player shouldn't choose which units to produce, the hardest stratigic This "RTS" can't offer any task for a mind, map is visible, player shouldn't choose which units to produce, the hardest stratigic choice is "from which side I should attack". Boooooriiiiiiiiiing.
Awful tutorial, dull and obscure story, repetitive gameplay. Nice ideas - the units are genuinely fun - but the game is a resounding "meh" for me.
This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make This game is very good. The graphics are..very detailed and generate a feeling of..softness..can't describe it any better. To make things short: This game ist made for the defensive type of RTS-Gamer..those who are not good in Starcraft against human opponents because theses type of gamers HATE to loose any units in all out attacks. I'm one of them...i like to build and fortify my position. In this game, most missions include the defense of your base, and very few missions have an "attack" subject...enjoy!
Data de lançamento | May 21, 2004 |
Editor | K-D Lab, Codemasters |
Conteúdo Classificado | E10+ (Everyone 10+) |
Modos de jogo | Multiplayer, Jogador único |
Perspectivas do jogador | Vista de pássaros / Isométrica |
Géneros | Estratégia em Tempo Real (RTS), Estratégia |
Temas | ficção científica |
Plataformas | PC (Microsoft Windows) |