Ziggurat

Know somebody who might be like this game?

Summary

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!


Ziggurat Activation Instructions

Ziggurat Reviews & Ratings

68
Review by Impulsegamer
January 2, 2017

So if you are after a dungeon crawler (or more correctly here a Tower climber) and you get your kicks from Serious Sam style play… then prepare to test your mettle as a Wizard to be, enter the Ziggurat and show them whose boss. If you are like me and find perma-death more a nuisance than a challenge then perhaps steer clear.

80
Review by Klewer [user]
July 22, 2015

Brilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worthBrilliant little dungeon crawling RPG-esque game that keeps you coming back for more despite the some times frustrating difficulty. Well worth sinking plenty of time in to as you continue to unlock more weapons and features. Give this a go.

70
Review by ave [user]
June 25, 2015

First of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card rewardFirst of all, I really like the idea of reviving the old Heretic / Hexen serie. My first playthroughs were enjoyable and the Card reward system pretty nice.However, I felt the weapons are in many ways too similar. There is no "in this situation use this weapon" kind of choice. Plus, since each bolt is treated as a projectile, you'll always have a short delay between firing and hitting. It's kinda hard to have that feeling of power.About the randomly generated levels and the rogue-like elements, it's clearly a design choice for replayability ; but at the cost. Once you start to see the same rooms again, you quickly lose the feeling of novelty or character. But since it could be played as an inbetween shooter, it's no big deal.I also encountered performance drops during some fights or when doors are open. But the thing that really drove me from the game is a "weapon autoswitch" bug : at anytime, your weapon can change without you choosing it. I guess it was a problem with my controler so I'll try using a pad.Anyhow, Ziggurat has potential and is already a good game, that you can fire anytime you want a shameless 15 minutes magical rampage.

80
Review by LEVEL (Czech Republic)
May 12, 2015

An excellent mix of a rogue-like genre and FPS – although it doesn't bring anything new, it works great. It has perfect controls and thanks to various enemies, randomly generated (almost) anything and RPG elements game feel fresh with every new start.

70
Review by EchoBlack [user]
November 22, 2014

It plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were inIt plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were in the classics, though. You must pick from a number of characters (you start with one, but can unlock others) and reach the 5th floor to win, and every floor is randomly generated from a number of pre-built rooms that are then strung together. A floor ends when you beat its boss, and you will need a Portal Key to summon the boss. The game has permadeath and you can only save between floors.There is a good variety of weapons (the pool grows bigger as you unlock more of them) spread across 4 categories. The first is the basic wand, whose mana (ammunition) replenishes quickly and automatically for all characters. Different characters will have different properties for this starting weapon, such as faster or slower ROF, a differently-styled secondary attack, less or more accuracy. The second class of weapons are books, whose attacks are typically shotgun-like and don't consume too much mana. The third type are staves that function as rapid-fire crowd control weapons, and mostly have a primary attack with good accuracy and a secondary that excels at close quarters, burning through your mana rapidly while firing a barrage of projectiles inaccurately. The fourth and last type are weapons that deal area damage. These are usually firearms or throwable explosives, and often have a steep mana cost per use. Some weapons deal self-explanatory status effects, such as poison, stun, or freezing.You can find usable amulets that must be recharged (by killing monsters), lore scrolls (these give a large EXP boost) and occasionally perks. You also get to choose between two (or three with the Bookworm perk) random perks on level up. In roguelike fashion, you can find statues in certain rooms that allow you to trade your health or mana (or offer nothing, for a lower chance of success I presume) for a possible bonus. You can get a random effect (Divine Indifference) or even a punitive malus from these statues.I have thoroughly enjoyed this game so far. The challenge is markedly above average and you can extract many hours of quality gameplay from Ziggurat. The shooting feels tight and fast-paced, and the emphasis on dodging projectiles gives the game an interesting quasi-old-school feel. When I first played this game, I ended up stopping only six hours later, and in my book that's pretty high praise.

View More
Game Information
Release Date October 23, 2014
Publisher SOEDESCO Publishing, Milkstone Studios
Content Rated T (Teen)
Game Modes Single player
Player Perspectives First person
Genres Shooter, Role-playing (RPG), Indie
Themes Action, Fantasy, Science fiction
Platforms Linux, PC (Microsoft Windows), Mac, Wii U, PlayStation 4, Xbox One, Nintendo Switch