Parent Game: Two Worlds II
Two Worlds II: Pirates of the Flying Fortress

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Summary

Plots within plots and schemes within schemes devolve the crew of the Wandering Wrath into mistrust and outright mutiny, and all the while the lives of the islands' innocents hang perilously in the balance. The ship's notorious captain is a man so cruel and vile, he is said to have been born without a soul. Yet it is often true in the murky underbelly of the harsh seas, that things aren't always what they seem. Captain Ed Teal recruits the hero of the story for a personal errand, one such errand that's allegedly unconnected with treasure, but rather to reconnect him with his lost love; a secluded and hermitical maiden by the name of Maren who is said to inhabit the islands. Uninvited eyes are always watching where there is fame and fortune to be had. The Wandering Wrath's second and third in command, Cutter and Nicky Nails, have agenda's of their own. Trust is the rarest of all currencies, and none will be found by those unwilling to shed a little of his own… or a few buckets of blood.

Pirates of the Flying Fortress introduces more than a sufficient amount of new gameplay elements. In addition to an archipelago filled with new vegetation in which players can traverse whether by foot, on horseback, sailing their own boat or even by swimming, there is also all-new races and bosses who lurk in the depths of the unexplored islands. Brilliantly flavored with stunning new cut-scenes, the 12+ hours of main quests await the player, permeated with twists and surprises at every decision. Dozens of new weapons including the crossbow, permanent potions and new armor accessories to increase the hero’s stats, effective horse armor, as well as fresh fighting techniques will provide the perfect means to get an all-new experience in the world of Antaloor. Thrilling in-game video sequences, created with new animation techniques and new weather effects like rain and storms; even seasoned "Two Worlds" veterans will get their money's worth! In "Pirates of the Flying Fortress" the archipelago world is debuted in a more realistic and compelling presentation than ever before, thanks to attacking plants, the realistic fauna and new atmospheric particle effects . The same applies to the story, which is pushed forward with cinematic animations, elaborately staged cut-scenes and amazingly scripted dialogs. And finally, the four additional multiplayer adventure maps grant players with cooperative long-term entertainment.


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Two Worlds II: Pirates of the Flying Fortress Reviews & Ratings

80
Review by sweet [user]
September 5, 2015

I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. It makes senseI read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. It makes sense to me that there was a fairly broad mix of enemies, and that taking out the mages and ranged enemies first is a logical tactic. Tactical positioning and timing is important, knowing when to use special moves matter, having retreat avenues or preparing beforehand matters. This game is a long way from being the worst I've played combat wise, it forces you to think tactically rather than button mash.I like games where you can roam around and explore, there's plenty of unique and interesting quests, and the characters have well... character, and this game provides that. It doesn't take itself too seriously, provides plenty of humor, and the ending was satisfying. It's not without its problems, and there are many minor annoyances, but overall it was a good experience.

100
Review by TiesTorN [user]
February 23, 2014

Better in every aspect compared to the original game... Eveything has been improved like voice actors, graphics, new effects & weathers etc. ABetter in every aspect compared to the original game... Eveything has been improved like voice actors, graphics, new effects & weathers etc. A more refined game than the original.

20
Review by CoolDadTx [user]
January 8, 2014

The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up.The expansion should have added to the experience but beyond the good story it did nothing but take what was good in TW2 and mess it up. Let's start with the enemies. Almost everyone is either a mage or range specialist. The range specialists do a tremendous amount of dmg and you're generally surrounded by 2 or 3 of them in addition to melee. The mages are even worse because they basically start spawning in enemies and never stop until you kill them. The result is that you have to quickly find the mage and kill them while avoiding the increasing enemy count and range specialists. It would be fine if it wasn't every battle...Even worse is that strategy got thrown out the window. In TW2 you could sneak up on an enemy and kill them. In the expansion I wasn't able to sneak up on anyone. In fact if I got within range of a bow they immediately knew where I was at. This is the (few) times that you actually see the enemies. The expansion has almost every group of enemy spawn around you when you enter a new area. Get to a crossing in the path, enemies spawn in. Walk down a ravine, more enemies spawn in. It isn't like these are ghosts or anything. All the enemies do it with predictable frequency. The enemy counts have gone up, the amount of dmg they can take and dish out has gone up and they always spawn surrounding you. Combat went from fun to boring because it was repetitive and unbalanced.The expansion introduced a boat but the only purpose of using it is to get from one plot area to another. Once there then the teleports were available. It is really nothing more than a gimmick.The only redeeming quality of this expansion was the story.

80
Review by LEVEL (Czech Republic)
January 20, 2012

Entertaining and imaginative add-on to popular fantasy RPG offers gripping story line, attractive quests and characters together with free roaming over land and sea.

75
Review by CD-Action
November 29, 2011

The essence of good old Gothic-style RPG: a neat story, a lot of new enemies and of course all the features that made Two Worlds II enjoyable, including interesting crafting and character development systems. If you liked Two Worlds II, you will like the add-on even more.

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Game Information
Release Date September 20, 2011
Publisher TopWare Interactive, Reality Pump Studios
Content Rated T (Teen)
Game Modes Single player, Multiplayer
Player Perspectives Third person
Genres Role-playing (RPG)
Themes Action, Fantasy
Platforms PC (Microsoft Windows), Mac