Star Wars Jedi: Fallen Order

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Summary

A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order™, a new third-person action-adventure title from Respawn Entertainment. This narratively driven, single-player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. On a quest to rebuild the Jedi Order, you must pick up the pieces of your shattered past to complete your training, develop new powerful Force abilities and master the art of the iconic lightsaber - all while staying one step ahead of the Empire and its deadly Inquisitors.

While mastering your abilities, players will engage in cinematically charged lightsaber and Force combat designed to deliver the kind of intense Star Wars lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path.

Star Wars fans will recognize iconic locations, weapons, gear and enemies while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars. As part of this authentic Star Wars story, fans will delve into a galaxy recently seized by the Empire. As a Jedi hero-turned-fugitive, players will need to fight for survival while exploring the mysteries of a long-extinct civilization all in an effort to rebuild the remnants of the Jedi Order as the Empire seeks to erase the Jedi completely.

Storyline

Set shortly after Revenge of the Sith, the player takes on the role of a Jedi padawan being hunted by the Empire after Order 66.


Star Wars Jedi: Fallen Order Activation Instructions

Star Wars Jedi: Fallen Order Reviews & Ratings

100
Review by I-Ryoga-l [user]
December 27, 2021

I enjoyed every hour of play time I really hope they make more games like this. it reminded me when I played star wars the force unleashed inI enjoyed every hour of play time I really hope they make more games like this. it reminded me when I played star wars the force unleashed in PS2 damn this took my childhood back reallyyyy nice game!!

90
Review by dodecaflygon [user]
December 6, 2021

Story: 8Graphics: 9.5Sound: 10Gameplay: 9.5Played originally on PS4 and now going through NG+ on PS5. I wanted to chime in and giveStory: 8Graphics: 9.5Sound: 10Gameplay: 9.5Played originally on PS4 and now going through NG+ on PS5. I wanted to chime in and give this game the praise it and the developers at Respawn deserve for creating a modern Star Wars experience that comes second only to the Mandalorian in capturing the Star Wars magic. Even this comparison may only be true because of the limitations inherit to being a last-gen video game and the amount of effort required to bring a story to life in a way comparable to the movies and shows is much higher. I think Star Wars video game fans can be harsh because of EA's handling of the series and yada-yada but Respawn clearly loves Star Wars as much as we do and for their FIRST entry in the series, they knocked it out of the park. People complaining about minor technical hiccups forA LAST-GEN GAME, should play on PC in 8K so their brain can look past this and appreciate an awesome Star Wars game. The 60fps is a welcome addition and while it does drop at times, it's steady a good 95% of the time (hence 9.5 score), which I'll gladly take over the choppy 30fps experience on PS4. The only reason I give it a 9 is because I wish the game/story was longer but I'm really enjoying my NG+ playthrough on PS5. This game's great, Respawn is awesome, can't wait for the sequel.

80
Review by ihearthawthats [user]
November 10, 2021

Hours Played: 27 Hours.Trophy Completion: 40/40 PLATINUMWorth My Time: Yes, at least the main story.Worth My Money: Yes, via EAHours Played: 27 Hours.Trophy Completion: 40/40 PLATINUMWorth My Time: Yes, at least the main story.Worth My Money: Yes, via EA Access.What I Like: It's Star Wars. Controls feel great and while combat feels a bit loose, it's still fun. Exploration is satisfying. Pacing is just right. Voice acting is top notch.What I Dislike: Story is predictable. Scripted sequences feel a bit forced.How It Stacks Up: People call it a Souls-like, but it's quite different. Just compare the button layout, and you'll think it's more of a Metroidvania. More energetic, more puzzles, more cinematic, more platforming. PS5 port is nothing to complain about. 60FPS is a must for these types of games.

60
Review by GamingWildman [user]
October 12, 2021

this game is a platformer first and a start wars game later , when I play a star wars game i expect to fight the empire but u fight variousthis game is a platformer first and a start wars game later , when I play a star wars game i expect to fight the empire but u fight various creatures of different planet more than the empire .Story is good but the progression is really bad it seems like they added soo much platforming and alien creature boss fights just to fill the gap cause the story is short. Most of the times i was fighting a creature of that planet or trying to get to a point where I would finally see a cutscene related to the story.I expected the game to be better if u are telling a star wars story please focus on the star wars elements not go to this planet solve all these puzzles and get to this point to watch a 5 min cutscene and now go back to your ship this takes approx. 1 hr. just for 5 min of fun

70
Review by HaloFever [user]
August 11, 2021

Star Wars games are almost their own genre and "Jedi: Fallen Order" is one of the better ones. It has more than the bare minimum of the lookStar Wars games are almost their own genre and "Jedi: Fallen Order" is one of the better ones. It has more than the bare minimum of the look and feel of Star Wars, and that's likely enough for EA.The game's controls and difficulty options are its weakest points. You play the slowest Jedi in the galaxy. Running, dodge rolling, and attacking are all super slow. This game follows the "Soulsborne" trend that we've seen in "God of War" and "Darksiders 3". (I don't like this trend.) You can't simply have fun swinging a lightsaber. Instead you have to perfectly time parries and then counter attack. Your Jedi is so slow, though, that the enemy might back step before you can counterattack and then you need to start the parrying process all over again. Sometimes the enemies will turn red and delivery an unblockable attack, so you can never truly get into a rhythm of timing. I think back to "Ninja Gaiden" on Xbox. It is a predecessor to Soulsborne games and was known for its incredible difficulty and boss fights. It was also really fun because the Ninja could really move. "Fallen Order" needed some moves like that. Even after playing the entire game, I never felt comfortable with the gameplay.The difficulty in the game is right in the center of the difficulty debate. The game is set up as an unforgiving Soulsborne game that appeals to a large but still finite audience. The audience for Soulsborne games is not going to serve the Star Wars license. So Respawn added an "Story Mode". A newbie player may still die a lot, but the game becomes forgiving enough in Story Mode that most people will be able to finish it. (Even an experienced player might dial down the difficulty for a boss fight when the boss uses a lot of really cheap attacks.) But Story Mode is not a simple "win" button. The combat system relies on perfectly timed parries and counterattacks, and the enemies in Story Mode hardly ever attack. What the game really needs is a better combat system. If you have ever played an Arkham or Spider-Man game then you know there is a better way for enemies to signal they are going to attack. Curiously, the difficulty modes in "Fallen Order" shows you sliders for game elements that are turned down such as parry window, enemy aggression, and damage taken. Why not make these individual options? Some of us are just plain old. Our reaction times are much slower than a play tester in their 20s. Just give us a slider for "over 30", "over 40", "over 50", and "over 60".The other side of "Jedi: Fallen Order" is the cinematic nature of the game or lack thereof. You might imagine "Uncharted" as a Star Wars game. Unfortunately, EA cut that project. At times, "Jedi: Fallen Order" looks like it was meant to be a cinematic adventure, like a playable Star Wars movie. (Really, isn't that what we all want?) Overall, though, the game is jam packed with bs video game elements. Saving is not automatic. You have to find glowing blue circles and then enter a save screen. If you regain health, all enemies respawn. (Is this the Sith power of creating life?) The game also relies heavily on "Metroidvania" style upgrades needed to progress into certain areas of certain levels that requires you traverse maps over and over. Panels for wall running hang about haphazardly as if the Empire used the lowest bid contractor for its bases. Some of the enemy banter is funny, but mostly its barks like "I'm gonn'a get you, Jedi!".We know that Respawn turned this game around very quickly and very secretly. You can see that fast turn around time in game. The game world itself could be one long corridor. Stray past the invisible walls, and you will fall through the geometry. Even the outdoor areas are not really outdoors. The folks at Respawn did an excellent job of making the most with the time they had. But the game feels claustrophobic, and the Metroidvania elements make it repetitive. Along with the closed, Soulborne style combat system, progressing in the game is more of a chore than it should be.As a PS5 game, this port is a big whiff. There is no use of the Dual Sense controller, little ray tracing, and the smaller scale areas and low enemy counts do not show off PS5's power. The loading times were also a bit longer than I've seen with PS4 games in boost mode. At least the frame rates were solid.Full disclosure: I bought this game on sale for about $13. All-in-all, it is not a bad game for that price. I hope Respawn makes a better game for sequel, assuming EA still has license to make Star Wars games.

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Game Information
Release Date November 15, 2019
Publisher Respawn Entertainment, Panic Button Games, Electronic Arts
Content Rated T (Teen)
Game Modes Single player
Player Perspectives Third person
Genres Adventure
Themes Action, Fantasy, Science fiction
Platforms PC (Microsoft Windows), PlayStation 4, Xbox One, PlayStation 5, Xbox Series X|S, Google Stadia