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SolSeraph Reviews & Ratings

Review by Polygon
July 12, 2019

ActRaiser fans are likely hungry enough to want to at least try this — and the $15 asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.

Review by The Games Machine
July 9, 2019

Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defense sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.

Review by Shacknews
July 9, 2019

SolSeraph is an interesting riff on the same package ActRaiser introduced years ago, but unfortunately it doesn't go the distance when it comes to replicating the experience players had with the Super Nintendo original.

Review by Game Revolution
July 9, 2019

SolSeraph‘s greatest strength is that it’s essentially a new ActRaiser game in 2019 and there is no other game quite like it currently on the market. If that’s enough to grab your interest, then you’ll have a good time with ACE Team’s latest title. However, if you lack the nostalgia for Quintet’s 1990 Super Nintendo game then you will be left with a clunky genre hybrid that feels as dated as the game it is based upon at times. There is no real evolution of the formula going on here, and that is a pretty disappointing aspect considering how far other genres have come in the past 30 years.

Review by LorneReams [user]
July 15, 2019

I beat the first area completely and boy, does this really feel bad. I'm probably going to try to get through the second, but this is more ofI beat the first area completely and boy, does this really feel bad. I'm probably going to try to get through the second, but this is more of a tower defense with some light town building and then the absolutely worst action-adventure sequences I've played in a while. The controls are atrocious, Just floaty and bad hit detection, and there are some platforming that the controls are really ill-suited to. Also, one of the best parts of act raiser is the finding cool story beats during the maps (such as raining on a man dying of thirst, using lightning to open a cave, etc.) and the first board had NONE of that.There are still a lot of locked buildings that may have some of this, but if the first board is any indication, then probably not. I'll play at least through the second to make sure, but man, what a waste of potential.UPDATE:Now that I know what I'm doing, I zipped through the second board and it's more of the same. Find wood, get wood, build just enough houses and farms to support them, and then build barracks and archers, and then fill the whole map with free roads so you can drop priests next to the clouds, beat the stage, do like 5 times and then beat area boss, then stage ends. You can leave as there seems to be nothing left to do in the stage once you beat it. Lame as **** May try one more then I'm out. I'm really disappointed.

Game Information

Release Date July 10, 2019
Publisher ACE Team, Sega
Content Rated E (Everyone)
Game Modes Single player
Player Perspectives Bird view / Isometric, Side view
Genres Platform, Strategy
Themes Action, Fantasy
Platforms PC (Microsoft Windows), PlayStation 4, Xbox One, Nintendo Switch