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Summary
Pick your contracts. Hunt your targets. Collect the bounty.
Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.
- An indie fast-paced FPS in the Warhammer 40,000 universe
- Upgrade and fight alongside your loyal cyber-mastiff
- Endless weapon and augment customization
- Upgrade, advance, and level up as you collect bounties
Necromunda: Hired Gun Activation Instructions
Necromunda: Hired Gun Reviews & Ratings
Graphics are bad, story not well provided. Weapons looks ugly. AI is terrible. Enemy reaction on shoots like in a cheapest shooter from 2004.Graphics are bad, story not well provided. Weapons looks ugly. AI is terrible. Enemy reaction on shoots like in a cheapest shooter from 2004. And this game overall looks like a old cheap shooter.
Despite his promising beginnings, impressive artistic direction and sincere good ideas, Necromunda Hired Gun proves to be an experience far too fragile on the rest to bring true playing pleasure.
Despite his promising beginnings, impressive artistic direction and sincere good ideas, Necromunda Hired Gun proves to be an experience far too fragile on the rest to bring true playing pleasure.
The game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weaponThe game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weapon and makes whole skill branches useless. You grapple hook can send you inside a wall, and you need to reload to get free. Chunky punishing parkour. Crushes. Missing textures. Lost save files. If only developers spent a little more time polishing the game it could be so much fun.
Omg so bad. Played it for 4 hours. Poor gameplay, you can't aim the gameplay is so fast. I played every doom and this necromunda game is muchOmg so bad. Played it for 4 hours. Poor gameplay, you can't aim the gameplay is so fast. I played every doom and this necromunda game is much faster. Poor game, like all of the content from focus home interactive. Also performs bad on next gen consoles. 50fps on ps5!
We were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign isWe were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemies could have been better. Thus, "Necromunda: Hired Gun" is enjoyable in places, but on the whole the title is only average.
After spending some intimate time with Necromunda: Hired Gun, I can only describe the game as incredibly average. Its really flawed and fun parts cancel each other out in a near-perfect way leading to one of the most middling experiences I’ve had this year. However, if you’re a Doom loyalist and enjoy the FPS genre, there is some fun to be had with this mixed bag of a game regardless.
Necromunda: Hired Gun is a perfect example of a game that does the Warhammer 40k license justice. If it had the time to hammer out the bugs and issues it could have easily been a sleeper hit of 2021. As it stands it remains a forgettable release that launched with too many issues to keep players’ attention. Even well after launch the game remains in a bad state that makes it hard for me to recommend checking it out. I hope the game gets ironed out at some point, but by then it may be far too late to return to.
Necromunda Hired Gun has a great atmosphere and some good ideas, but the game overall is disappointing. The initial excitement soon enough turns into frustration and regret. The numerous issues manage to almost completely ruin the game experience, and make you forget about the good parts. The patches are coming out steadily, the developers are trying to fix their mess, but in the end, Hired Gun leaves you with a bitter taste. This could have been a memorable game, yet Necromunda: Hired Gun feels like an ambitious project too big for such a small developer.
Rarely have we been left so disappointed after gaming as after playing 'Necromunda: hired gun'. And that's a shame, because on paper the game has everything to be a hit.
Ideas borrowed from other shooters areunderplayed. Yet Necromunda: Hired Gunfinds its strength in its atmospheric Underhivelocations and sprawling levels.
Hired Gun is a game that punches above its weight in that it tries to take on too many things at once and struggles under the sheer weight of the number of ideas it introduces. In many ways it is better than its AAA peers because of its audacity, in other ways it is an example of a game that needed a few features cut.
Instead of focusing on key design aspects, the dev team created a whole mess of conflicted ideas and decisions. And the quality of console port is just unacceptable.
Necromunda: Hired Gun is a game for those who enjoy action, with brutal and bloody combat, as well as confrontations that always make you feel satisfied. The mix between sets, with amazing art and design, verticality and gunplay can work really well and be really fun. Unfortunately, his mistakes take their toll and ruin a game that in design and proposal had a lot of potential.
First a tip for players, set aiming assist to 50% and controller deadzone to 10% this cleans up aiming issues a lot. A disappointing FPSFirst a tip for players, set aiming assist to 50% and controller deadzone to 10% this cleans up aiming issues a lot. A disappointing FPS hampered by bugs. I really had high hopes for this game. Necromunda: HR is a fast paced frantic FPS in the style of Doom and that's what hooked me. A Doom style game set in 40K? Yes yes yes.There is wall running, double jumping, and even a grappling hook. The set pieces are intricately designed with the lore in mind and there is so much to look at the game nails almost all of it. The narrative is hardly original, you are a bounty hunter betrayed on the first mission and looking for revenge. But hardly anyone plays shooters for the story. When it comes to gameplay the game throws endless waves of enemies at you as you progress through levels. Levels can range from small sewer's to huge open spaces. There are tons of nooks and crannies to explore and the devs have hidden loot chests and pick ups all over the maps. Problem is, sometimes the HUD does not give good indication of where you need to go. There are four catagories of guns (pistol, special, heavy, and basic) all of which can be customized and two catagories of special trait items that effect stats. And that is where we come to some of the games glaring issues. For a supposed "looter" the loot menu and loadout screen is horrendously bad. There is little in the way of information on how special items work and most seem inconsequential. It feels like the loot system was thrown in with little planning or thought because it feels so shallow. There are some bugs as of right now (camera movement, clipping through walls during takedowns, the gun not shooting). Wall running is different in HR than in Titanfall. Instead of just automatically happening like in Titanfall you have to hold down A (which is also the jump button). You can see the issue when pressing A twice does a double jump. It makes wall running frustrating and honestly I use it very little unless forced to. I am sure they will be patched soon and when they do I will come back and update my review. At this point I cannot recommend this game on XBSX until it is patched. Once it has been there is great potential for it to be a fun mindless shooter.
Necromunda: Hired Gun had the potential to be a great little romp into the delightfully dreary world of Warhammer 40k, but it missed the mark on getting there. If you really, really like Warhammer and want to scoop up every little piece of lore that you can, then there are worse things that you can buy than this. Unfortunately, unless the developers decide to dedicate some time to get things running properly, Hired Gun isn’t going anywhere good any time soon.
I'd rather go and play Fallout 76. This game is just awful. Crashing, stuttering FPS Drops. It's trying do hard to be like DOOM but failsI'd rather go and play Fallout 76. This game is just awful. Crashing, stuttering FPS Drops. It's trying do hard to be like DOOM but fails miserably. This is yet another bad game published by Focus Home... Stay away
Necromunda: Hired Gun tries, but stays there. If you are a lover of the genre, its gunplay and mobility will be interesting for you to enjoy its combats, when the game is left.
Necromunda: Hired Gun features a stunning art direction, but with a garbled story and more technical and design blemishes than you can poke a space stick at, this one's bound to be buried in the under-hive.
Necromunda: Hired Gun wisely aims high but ultimately flubs the execution on too many fronts to warrant a universal recommendation, but for the most hardcore Warhammer or first-person shooter fans it may be worth a look for the amusing marriage of its ideas.
The frame rate can slow down, it occasionally crashes and there are aspects of Necromunda: Hired Gun that don’t live up to their potential. For fans of the 41st Millennium’s most infamous planet however, the fast paced FPS combat, detailed game world and strong narrative that Streum On Studio have created, all steeped in Warhammer 40K lore, will be compelling.
In spite of these flaws, the chaotic level of excess is also why it's still worth giving Necromunda: Hired Gun a chance at some point if the bugs and crashing end up fixed. Firing off giant green energy spheres and grenades before teleporting into a huge enemy and making them explode is fun even if it's not challenging. This is the type of design that's overflowing with ideas, mixing and matching concepts from other titles just to see what sticks. Even if the game doesn't come together as a cohesive whole, there's enough fun here to keep fans of FPS and 40K happy. Combine all that with the beautifully realized environments of Warhammer's darkest underground city and Necromunda: Hired Gun gives off a great vibe and ends up enjoyable despite itself.
It saddens us to see a game with such potential, fall so far from grace. The gunplay and weapon variety kept us coming back for more, but every time we played one of the mind-numbingly boring side missions to grind for the expensive upgrades, we regretted our decision to turn on the console. Some aspects are fixable, no doubt and eventually Necromunda: Hired Gun might be worth your time. Reviewing the product at hand though,we cannot recommend Necromunda: Hired Gun above pretty much any other shooter that came out in recent memory. It sadly seems the Warhammer curse has claimed another victim.
Fast-paced action and combat is the heart of Necromunda: Hired Gun. A great variety of skills allow you to string moves together while taken on dozens of foes at once. The world of Necromunda is a horrible dystopian underbelly of the 40K universe and it shows in Hired Gun. It's just a shame that the story, and characters are so barebones that the 40K license almost feels wasted.
As a FPS game on the PS5 console, it considers as non-playable since you are not allowed to perform any proper aiming with your gaming pad.As a FPS game on the PS5 console, it considers as non-playable since you are not allowed to perform any proper aiming with your gaming pad.(Frankly speaking, this game is a completely disgrace )
Necromunda: Hired Gun does have redeeming qualities. The movement is great, the gunplay feels good, and the environmental design is stellar. There's simply a legion of issues on both the design and technical fronts working overtime to hold it back. If you are willing to overlook Hired Gun's many problems and massive amounts of jank you'll likely have a great time blasting gangers to bloody bits. But, I won't fault you for waiting on a sale or sequel instead.
Necromunda: Hired Gun drives us into the criminal underworld of the Warhammer 40,000 universe with a brutal and frenetic classic-style FPS that will improve as soon as some technical problems are fixed. Said that, it is missing a multiplayer mode that gives more hours of life on our console or PC.
Necromunda: Hired Gun has a certain grungy charm and offers up some clever ideas, but unrefined core mechanics, messy level design, and a shameful lack of polish ultimately add up to Necro-no-fun-da. Hardcore Games Workshop fanatics might still find something to enjoy here, but I recommend you don’t hire this gun at anything but a steep discount.
PS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lotPS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lot of respect for the devs and their work.That said, I'm having a lot of issues with the game that make me feel like it was neither optimized for nor tested on console.+ ProMain start screen looks goodCustom controller mappingIf things worked the way they were intended to work, the gameplay would be fun, but...- ConsController issuesFrame rate dropsOutdated graphics and clunky animationsBuggyConfusing and clunky UI and item management Clunky and confusing dialog and interactions with NPCsImpressions:After playing the first two missions, I'm having a hard time imagining to keep on playing. After the nice looking intro cinematic and the great looking start screen, it pretty much all went downhill from there. First I thing I noticed was that movement and camera/aiming seemed sluggish and unresponsive. I suspected input lag, but it's actually the deadzone for the sticks. There is a deadzone option, but - and this is where I first got that sinking feeling in my guts - its default is 25%. I had to halfway tilt my stick to get a reaction. I lowered it all the way to the minimum: 21%. 25% for me is unplayable. 21% pretty much too. Especially in ADS, precise aiming is hard to impossible. But what really worried me was that the maximum for the deadzone is 90%. 90. Just for fun, I tried it out, and my camera stick became completely unresponsive. So... Why is it there? Why would you offer the option to turn off your character's ability to look around? I appreciated the custom button mapping, though, and rearranged the controls, then set my camera y-axis to inverted - which would come back to haunt me. When I got to playing, already wary, the good graphical impressions of the intro cinematic gave way to drab environments and low-rez textures. The second tutorial, asking me to jump from one wall run into another, seemed impossible as the second wall run never triggered. I tried. A lot. The first enemy encounter soon followed. The enemy animations were clunky and felt about 10 years old. Due to the immense deadzone, aiming wasn't as easy or snappy as it should be, and I remembered an aim assist setting in the options that, apparently, was off at default. Turns out there actually is are different settings, but none are working, the devs stated on reddit they "had to deactivate it because of issues". Oh well. I also found that you cannot ADS or fire your weapon for about a second after reloading. My dog came into play and I sent him towards enemies and he died. I tried again, and he stopped to turn in place - and then died. So I stopped doing that and shot people. The movement is okay but inconsistent: the dash is nice, though the wall running is still weird to me. Titanfall this is not. I was then asked by the game to open my radial menu to use a medikit. And I found out that inverting the camera y-axis also inverts the radial menu selection. So to choose the medikit at the bottom middle, I had to tilt the right stick forward, etc. And it's really bad for me. Towards the end of the first mission, I entered a big room and the frame rate dropped from 60 to 40. There's an optional fps counter in the video menus, so I actually know. Enemies came, and 40 dropped to 30.After that encounter I died for the first time, jumping off an unintentional wall run during a fight to my death. I respawned next to an enemy, who completely ignored me. This happened several times. Throughout the map, there was some exploration, and that was okay. You can apparently pick up and equip one weapon during missions, but your load out is set when starting a mission and cannot be changed until you sort through your loot at the end, where you can sell or keep what you found. The UI is confusing, hard to read, and still doesn't make a lot of sense to me, but that might come. I then got a cut scene with clunky dialog, was pushed into buying upgrades, then, before I could continue, was forced to test the new upgrade I bought, before being forced to talk to the Barkeeper to receive a drink she actually didn't give me. Then I was able to continue. But I didn't really want to.Verdict:The game at its core seems to have potential, but everything about it on PS5 lacks polish. It's clunky and janky and not intuitive at all. Some things work, other things, a lot of other things, don't. And it feels like the PS5 version was neither optimized nor tested. I don't believe the game in its release state should have been allowed to launch at all - then again, all the trailers and screens were from the PC version, and that one seems to at least work gameplay-wise. And I am definitely not happy with my purchase.
Throughout Hired Gun, you very much feel its desire to emulate elements of genre-defining hits like the Half-Life and BioShock games, as well as its failure to understand how they utilized their systems and mechanics to engage and immerse players.
Very poorly doom-like shooter game (like its from 2009`s) That`s, all..., I only installed because of Warhammer40k, if u want to play itVery poorly doom-like shooter game (like its from 2009`s) That`s, all..., I only installed because of Warhammer40k, if u want to play it because of story play it on easy or watch a yt.I give it a 5 because, it looks nice, congrats to designers who made the world pretty epic. Thats all,Context:Does the all mechanics like latest doom but just not polished version, i played on hard, gameplay is clunky, mobs are spawning and re-spawning on random places even behind u, and just boop and its there and u are dead, meta game i did is just dodge to them, and melee kill (because its insta kill), ignored all stuff and just rushed, because mobs are endlessly spawning and u just lose patience. Yea there are talents and guns, and different types sure but no point, really.
Necromunda: Hired Gun will need a lot of work to get it into a state anywhere close to one we could recommend playing. Actually activating aim assist shouldn't be a tall order, but the same cannot be said of the abysmal frame rate and long list of glitches and issues. Without them, the game could be considered somewhat average. With them, we question how Necromunda: Hired Gun was allowed to ship on PS5 in the first place.
Disaster technical state, stuttering, FPS drops, I've been really looking forward to this game but this is maybe the worst console port in aDisaster technical state, stuttering, FPS drops, I've been really looking forward to this game but this is maybe the worst console port in a few years. Simply a disaster on Series X
So much potential, but falls hard. Supposed to be an action game, but the difficulty is just trying to find out where to go. No map with mazeSo much potential, but falls hard. Supposed to be an action game, but the difficulty is just trying to find out where to go. No map with maze like levels, so you can’t find anything and can’t beat the mission. Enemy’s spawn as you kill them. You need to buy medkits and respawns and if you have no money, you are pretty much screwed. Brutes are absolute damage sponges and they also keep responding. So if that sounds like fun, have at it. Not sure I’m going to waste more time dying when trying to find out how to get to the mission point. Just spend 45 minutes trying to find something to die and lose all my progression. I still don’t even know how to get to the mission point. If they added at in game map, this would be a 7/10.
Necromunda Hired Gun rests its foot on the accelerator of dynamism and violence, yet it has an imprecise aim. Many of its problems derive from strictly technical stumbles, some of which can be solved with special updates (such as bugs or application crashes), while others are innate in its playful DNA, and have to do with feedback from the shots almost totally absent, with an artificial intelligence crude beyond belief, and with a general flatness of the shootings. The always timeless charisma of Warhammer takes care of everything, but with a license of this value available, we are convinced that Streum Studio could have done more to honor the Imperium.
Necromunda: Hired Gun fails to exploit the full potential of the fascinating universe of Warhammer 40K. It’s a fun action game that is heavily inspired by Doom Eternal but lacks attention to detail and there are several problems in its gameplay structure.
Necromunda: Hired Gun is a fast-paced FPS that makes the most of the Warhammer 40K license. The attention to even the smallest detail by the developers and the excellent level design are the setting for a dynamic and frenetic shooter. Unfortunately, just like Streum On Studio’s previous titles, this latest video game by the French team is plagued by a number of technical problems and issues in the AI department.
Like so much of the Warhammer 40K universe, Necromunda is a richly imagined world filled with the potential for conflict and storytelling. Using it as the setting for an action-filled shooter makes total sense. Although its mechanics are essentially a greatest-hits collection of ideas from other shooters, Necromunda: Hired Gun is a competent introduction to this particular slice of the Warhammer 40K-verse. At some point, however, repetition and fatigue with the one-note approach to pacing and the relentlessly hopeless nature of the world set in. You begin to desperately hope for some humanity, emotional depth, humor, or variety…which I guess ultimately is the plight of the Underhive’s residents. It just shouldn’t be that of the gamer.
Release Date | June 1, 2021 |
Publisher | Streum On Studio, Focus Entertainment |
Content Rated | M (Mature) |
Game Modes | Single player |
Player Perspectives | First person |
Genres | Shooter, Turn-based strategy (TBS), Adventure |
Themes | Action, Science fiction |
Platforms | PC (Microsoft Windows), PlayStation 4, Xbox One, PlayStation 5, Xbox Series X|S |