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Summary

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Game Information

Release Date
31st December 1981
Publisher
Williams Entertainment, Tengen, Namco Hometek, Atari Corporation, Atarisoft, Atari, Inc., Bally Midway
Total Rating
81%
Content Rated
3
Game Modes
Single player, Multiplayer
Player Perspectives
Bird view
Genres
Puzzle, Arcade
Themes
Action
Platforms
Sega Mega Drive/Genesis, Commodore VIC-20, Arcade, Sega Game Gear, Atari 7800, Atari 5200, Atari 2600, PC DOS, Atari 8-bit, Apple II, Commodore C64/128, ZX Spectrum, Game Boy Advance, Super Nintendo Entertainment System (SNES), Atari Lynx, Nintendo Entertainment System (NES), Sega Master System, Texas Instruments TI-99