Parent Game: Medieval II: Total War
Medieval II: Total War - Kingdoms

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Summary

Medieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer.
Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.
Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer.


Medieval II: Total War - Kingdoms Activation Instructions

Medieval II: Total War - Kingdoms Reviews & Ratings

80
Review by JustSomeGamer [user]
June 30, 2016

Great strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example canGreat strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example can be incredibly painful when you have a lot of cities.

90
Review by vangomaextreme [user]
September 8, 2013

Adds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is hugeAdds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is huge and the extra campaigns and factions round out a fascinating and absorbing look at this turbulent time in world history. You will not be disappointed especially if you loved the original game. Nothing really new here just lots of great additional content. Enjoy!

100
Review by MrFable [user]
February 9, 2013

Great, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. ThereGreat, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. There are also plenty of new units.

80
Review by Meestykpi [user]
September 23, 2007

Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in secrecy, and 2nd, for playing it safe and copying a safe formula from other games that already successfully introduced sea warfare in games like Sea Dogs, Age of Sails, BB, VC, Rise and Fall, etc... to their upcoming game. There isn't any new elements to Total War: Kingdoms, because pretty much any contents into Kingdoms are from Rome: Total War. More paint, more scripts, more variety of units, more land to conquer, but all is easily added with the editor. The combat system remains the same as in Rome. AI is still buggy as usual when you watch a battle unfolds before you. You still can observe that the cavalry or even the infantry has a "rigid" behaviour of catching up to the enemy before the final slaughter in which there's a lack of cohesiveness into the mechanics. Also, when you observe one of your units pursuing a spread out enemy unit instead of being close and in formation, that's when you truly see where the game has gone down the drain... It's an awful feeling to see your enemy make a successful escape (just because your units cannot individually spread out to make a final blow to the enemy as they tend to reform themselves somehow, very poor AI) while your own units waste their breath chasing them to the edge of the battle map thus having to fight them again at a later time. Therefore, the devs never improved this engine even after Rome: Total War as they claimed. Definitely not a buy in future games from them if there is little to no changes to the AI behaviour. Those who gave a 10, increase your medication.

100
Review by MikeW. [user]
September 15, 2007

I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only to find that when it comes to a fight the attacking player only gets to control his/her side. The defending player has to put his/her troops in the hands of the A.I. As you can imagine this is not acceptable and makes the campaign multiplayer useless!

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Game Information
Release Date August 28, 2007
Publisher The Creative Assembly, Sega, Feral Interactive
Content Rated T (Teen)
Game Modes Single player, Multiplayer
Player Perspectives Bird view / Isometric
Genres Strategy, Turn-based strategy (TBS), Tactical
Themes Historical
Platforms Linux, PC (Microsoft Windows), Mac