Half-Life

Know somebody who might be like this game?

Summary

Dr. Gordon Freeman doesn't speak, but he's got a helluva story to tell. This first-person roller-coaster initiated a new era in the history of action games by combining engrossing gameplay, upgraded graphics, ingenious level design and a revolutionary story that may not be all that it seems, told not through cutscenes, but through the visual environment.

Storyline

Dr. Gordon Freeman arrives late for work at 8:47 am in the Black Mesa Research Facility, using the advanced Black Mesa tram system that leads through the facility. He arrives at the Anomalous Materials Lab, his work place, and he is informed by the security officer that the scientists have a special experiment today, so he goes to the locker room and puts on the hazard suit. He goes to the lab's lower levels, and arrives at the Anti-Mass Chamber, where he is instructed that the specimen to be used that day is the rarest and also the most unstable specimen. He is tasked with pushing the specimen into the scanning beam of the Anti-Mass Spectrometer for analysis. However as soon as he pushes it, it explodes, and creates a sudden catastrophe called a "resonance cascade", opening a portal between Earth and a dimension called Xen. Freeman is apparently teleported to an alien planet and catches glimpses of various alien lifeforms, including a circle of Vortigaunts, shortly before blacking out.


Game Information
Release Date November 19, 1998
Publisher Sierra Entertainment, Gearbox Software, Valve
Total Rating 84%
Content Rated M (Mature)
Game Modes Single player, Multiplayer
Player Perspectives First person
Genres Shooter, Puzzle, Adventure
Themes Action, Science fiction, Horror, Thriller, Warfare
Platforms Linux, PC (Microsoft Windows), PlayStation 2, Mac