Elite: Dangerous

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Summary

The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay, breath-taking scope and fully multiplayer. Carve your own path through the richest, largest gaming sandbox ever created, set against a backdrop of raw anarchy, galactic powerplays and intrigue.


Elite: Dangerous Activation Instructions

Elite: Dangerous Reviews & Ratings

60
Review by Nobilis1984 [user]
May 13, 2020

I discovered the beta version today. Was actually rather coincidence because space simulations are too tough and boring for me. I notice thatI discovered the beta version today. Was actually rather coincidence because space simulations are too tough and boring for me. I notice that in this game as well, but it looks chic.Handling etc. needs a longer training and the tutorial is too short.As a newcomer, you are overwhelmed with the controls.

40
Review by anomalous1 [user]
February 9, 2018

Ready for the most concise and recent review of this 'game'? After all the expansions and DLC Here it is with some foreword first. Skip the first sentences if you'd like.I loved space sim and space combat games, even playing Elite when I was younger, to Battlezone, Hardwar, Terminus, EVE and everything in between. This is just boring. I am very lucky I won a new copy on eBay really cheap, so I'm not bitter about the cost, i've bought plenty of duds before.The game is pleasant and beautiful in terms of sound design, visuals and has a good concept, I really wanted this to be a good game but it just edges out some of the worse games i've played. The learning curve for this game can take from hours to a few days, and once you get the hang of it, it is for naught. That is of course if you can get past the overly complex controls, it's like meshing together 4 different games controls at once by use of combinations.There is a near complete absence of any story or some type of motivation to play the game. If you thought driving to 'A' to get 'B' to get 'C' to return to 'A' in some other types of game was bad, or the grinding of games like Destiny, or Tom Clancy games was bad, you really have no idea how much worse it could be, you will find it here. So along with having no compelling story (only text information received at space stations), there is the arduous task of traveling between star systems. You'd think are 3300C.E. there would be a more efficient "light speed"/super-cruise system. It takes FOREVER, it can and does take HOURS of real time to travel back to the Sol System (Earth's) once you even have the ability to do so. You have to make jumps, around 25 of them to get to Earth from where the game starts. Each one is ridiculously tedious and requires you to actually use a little ship computer to set it all up. In doing so, you have to access a 'Galaxy Map' which is buggy, and not streamlined into the dashboard of the ship, after setting your course and engaging in a repetitive behavior for about a few hours, you get to travel to other star systems and see planets, can't land on it of course. You can land only on big empty planets with no atmospheres (*cough* easier on the developer to do this) and some have really small, poor excuses for settlements/outposts. These are inactive, they are static, there are not moving vehicles, people, etc. Nothing, hence pointless to do so. During your travels you will have to dock with a space station frequently and if you don't have the hang of it, it can take anywhere from 2 minutes if you've had practice, to about 20 without, and thats if you make it in without destroying your ship and paying a fee to restore it. The only activities to engage in are trading/smuggling, combat/piracy and mining/exploration. The trading part is fine, just like any other space sim, the mining yields so little, is so clunky and you have to use little time limited robots to retrieve things or "scoop" it up with your ship. Takes forever to get enough stuff to sell, if it turns out to be worth anything. The biggest failure. Only first person view during combat and radar blips, the controls being so complex and the ship dynamics as well/physics make this task ridiculous. I had to play the game for weeks to practice in order to beat a training mission, that is how screwy it is (Wonder why only 0.86% of players on Xbox Live got the achievement for completing the training missions that you can play at any time, there are only 6 and each should be about 5 minutes long). The weapons are nearly silent and have no effects/unimpressive light flashes, smoke. Doesn't have any "meaty" feeling when you hit something, no satisfaction except when a ship explodes, and even that is not very spectacular. Most of the ships dashboards/HUDs take up most of the screen space and on top of that, the ships are really boxy and ugly (search for an example picture), with only a couple for use in combat. If you want to make the ships look better, you have to pay real world money for that, which is fine, if they included an option for more than ONE COLOR! 500 Frontier points costs about $8 U.S. and each thing you purchase costs at least 200-400. You do the math. This game has a feel of a barebones set up, almost as if the developers made it in their spare time and then decided to market it, only to sell you more stuff later (DLC that doesn't bring very much). I promise you, you will spend most of your time flying pointlessly (once you learn how, the learning curve takes some time) to get to A and to B and to C, with no story, nothing to motivate you except getting in-game credits, buying new ships and doing the same thing. There are no player impacts in the game, the universe is empty and boring (Simulator is the right term) with no big wars, no real conflict, and no endgame scenario, it quite simply is the biggest grinding experience and time-waste of a game you will play.

20
Review by GameFace218 [user]
July 20, 2017

I can see the appeal of this game, but I wouldn't recommend it for the following reasons:1. Clunky Tutorial that going without makes theI can see the appeal of this game, but I wouldn't recommend it for the following reasons:1. Clunky Tutorial that going without makes the game even more frustrating2. Unresponsive controls3. Boring travel and pointless animations4. No real point to doing anything.I was expecting this game to be a lot more fun than it was. I wasted $60 on a flight simulator that promised space combat on the box and didn't mention the hour it takes to get to the one battle.The tutorial consists of "It's that button there" with no indicator of which button to press (no highlights or anything).

100
Review by He_Never_Helps [user]
October 22, 2015

It's...freaking AMAZING.Even if i wasn't an astrophysics dork, or a sci-fi dork, or a gamer, or the trillion other random qualities thatIt's...freaking AMAZING.Even if i wasn't an astrophysics dork, or a sci-fi dork, or a gamer, or the trillion other random qualities that predispose me to something like this, none of this contributes to the score. It's something more. Something i thought i'd experienced for the last time when i discovered Morrowind 900,000yrs ago:A genuine sense of awe.

90
Review by ZTGD
October 15, 2015

Elite: Dangerous is a massive game. I can’t even begin to talk about how many star systems there are in the game, and you can go to them all if you choose to do so. That statement is both what defines this game as well as holds it back, but it only does that for the first few hours.

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Game Information
Release Date December 16, 2014
Publisher Frontier Developments
Content Rated T (Teen)
Game Modes Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
Player Perspectives First person, Virtual Reality
Genres Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie
Themes Action, Science fiction, Sandbox, Open world
Platforms PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, SteamVR, Oculus Rift