Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.
Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training.
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Breach & Clear Reviews & Ratings
Ok, I "recommend" Breach & Clear, less for its qualities than for its issues.Breach & Clear is an ambitious game with a strong promiseOk, I "recommend" Breach & Clear, less for its qualities than for its issues.Breach & Clear is an ambitious game with a strong promise (Close Quarter Combat simulator designed with the help of specs ops from around the world)... that falls short on many aspects.I will put aside the fact that it takes too much time to equip your squaddies with either a shotgun or a scoped gun, and that most of the upgrades are like +x aiming or something.I think that the biggest problem of the game comes from the interface (inappropriate camera, confusing controls) and little annoying things like : you cannot order a guy to occupy the same position left by another guy in the same turn (even if this seems to be basic tactics).So, good intention but poor execution.
Breach and Clear is a turn-based strategy game in which you control four members of a squad of your own design. While there is no over-arching story, the game offers plenty of scenarios and challenges to overcome.Pros:There's quite a bit of content: three types of gameplay ("Terrorist Hunt," "Bomb Defusal," and "Escape Plan") across 35 settings (in seven campaign scenarios). That's 105 levels in the core game. On top of that, there's a lot of replay value here, especially if you care about earning achievements, acquiring different gear, or improving your mission rating.I've read that this is an import from iOS and Android. In no way does B&C feel like it; it feels as if it was designed from the start for the PC. This, of course, is a very good thing.Many details, whether aesthetic (such as first-person perspective views using the first four number keys), or mechanical (such as the ability to drag and move paths that have already been placed) are welcome.Offers seven different, specialized squads to play, as well as dozens of weapons that open up as you progress. Also offers several personnel types (Medic, Intelligence, Weapons Sergeant, et al), each with their own perks and preferences.Thoughtful (and occasionally complex) level design, coupled with a clever mix of random and strategic mob placement, offer serious challenges and extend the playability of the game. I spent nearly two hours, failed attempt after failed attempt, trying to take out Gus Frin-erm a cartel's meth lab; when I finally succeeded, it felt *good.*There is the option of Permadeath (yay!), and even a "Memorial" area where you can view your fallen heroes. Nice touch.Cons:The tutorial is so bare-bones that the game has an unfair reputation for being shallow, when it's simply that players are never taught correctly about the deeper features and functions available to them.The number of stars (the game's rating system, from one to four stars) you get is, for the most part, entirely time-based. That is to say, losing team members obviously makes your rating go down, but it will also drop to a one star rating if you go past a certain time limit, no matter how well you did on the actual mission (even if everyone survives with health intact). This seems, to me, to be a bit unfair. Give me two stars at least for completing it with everyone alive.In the last campaign of the "Terrorist Hunt" mode (in Columbia), my soldiers simply refused to open doors, often walking right up to them but not bothering to swing it open (maybe they were busy setting up the Livestream). In any case, changing the rules this late in the game wasted valuable turns staring at the door's presumable lovely wood grain instead of killing whoever stood behind it (although this was inconsistent, even on the same map...some doors they'd open, others they wouldn't, so this was more likely a glitch than a design decision).Enemy AI can be wonky. If mobs are facing the opposite direction, they may not even notice you. I had my whole squad throw open a door and walk past an apparently deaf cartel member only two tiles away. Also, Snipers can often see through walls and high obstacles, but this mainly just affects corners.There is no real story to speak of. That's fine, but it would have been nice to have some kind of feeling of accomplishment at the finish line. "A winner is you," or "Conglaturation!" Anything would have been nice, particularly because some campaigns promise a big finish and never follow through. For example, in the Columbian campaign, you are told you're chasing a major drug lord throughout his compound; the game leads you to believe there will be a massive shootout on the roof, complete with a helicopter waiting to take him away, only when you get there - no drug lord, no helicopter.In "Bomb Defusal" mode, terrorists can suddenly appear behind you, coming through the door you've just breached! What the heck is that?You can't sell an item you already own unless you have enough money to buy another one. Makes no sense to me either, but apparently it does to one of the developers, so there it is.A few of the 64 Steam-specific achievements are just plain broken, and support is, from the forums on Steam and the developer's own website, most likely not coming.The Bottom Line:It may sound like I'm complaining, but I'm really only nitpicking. This is a solid effort that provides a lot of hours of fun. There's nothing here that a patch couldn't fix (not that I'm expecting one; it seems as if the devs have long since given up on supporting this). It's just that Breach and Clear is so close to being a really special, great game that it feels like a bit of a shame that the developers didn't feel the need to take better care of it after the birthing process. As it stands, though, B&C is a very, very good game, but one which requires some time, online research, and experimentation to truly see its depth. Recommended.
Great for what it is. Don't go in expecting a AAA military strategy game. As others have stated, the best comparison is to Frozen Synapse. InGreat for what it is. Don't go in expecting a AAA military strategy game. As others have stated, the best comparison is to Frozen Synapse. In fact they are that similar they have made a FS DLC.The gameplay is smooth. The missions are relatively quick. Well suited to casual players, but with enough there to challenge you if you want to play on harder difficulties.
Great tactical game. Interesting equipment, loved the ability to play as different countries special forces ( instead of the typical SAS andGreat tactical game. Interesting equipment, loved the ability to play as different countries special forces ( instead of the typical SAS and Navy SEAL only) Not $15 great, but if you can pick it up cheaper, do it.
Yes, its worth it.B&C is a turn based, squad controlling Xcom style game. But, instead of taking place in the future, it takes place inYes, its worth it.B&C is a turn based, squad controlling Xcom style game. But, instead of taking place in the future, it takes place in the present day, with real life missions, guns, and Spec Ops Units. In short, where as games like Xcom and Arma:Tactics are very stratgy based, I found this game to be based on "instinct". Missions took me a matter of a minute compared to an hour. I didn't think about what I was doing, I just was. And I ended up murdering everything with my squad of Zero Punctuation, Black Booker DeWitt, Chuck Norris and Duke Nukem. For $10, it is, well, worth it.I guess ill do a quick pros and cons, for the sake of putting this out there on launch day. When I spend more time with this, i'll attempt to have a good review.PROS+Fast Paced Combat. Like I said, its a welcome brake to be able to spend a few minutes in a game instead of an hour+Easy to learn. You can pick this up, spend about 10 minutes with it, and truley get it. Some may take that as a minus, but I see it as a very large plus+Amazing soundtrack, much better than CoD ghosts, and thats a $60 game.+Deep Costimzation. You can pick out your troops guns, hats, attachments, and more+Replayability. I feel like i'll be playing this for a long time due to all the different possibiltys in pathtaking+Varied maps. From Russia to Mexico, the missions felt different. More than I can say about most games.+Decent Port. In two hours, i got one gamebreaking bug. On hour one. GG+Fun. It seems like endless fun to go all Real Life and say "Contact Down"!!!Cons-Bad UI in menus. Seems to be better suited to the tapping of a tablet than clicking of a mouseNo real other gripes except a few things that didn't make it from the IoS version.I'd give it a solid 9/10. Its $9($15 off sale) Buy it, you wont regret it.Also, the devs seem to listen to us, so thats always good
|Release Date||July 17, 2013|
|Publisher||Gun., Mighty Rabbit Studios, Good Shepherd Entertainment, Devolver Digital|
|Content Rated||T (Teen)|
|Game Modes||Single player|
|Player Perspectives||Third person, Bird view / Isometric|
|Genres||Shooter, Role-playing (RPG), Simulator, Strategy, Tactical|
|Themes||Action, Survival, Warfare|
|Platforms||Linux, PC (Microsoft Windows), Mac, Android, iOS, PlayStation Vita|