BloodNet

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Summary

I met her in her penthouse, expecting payment for the freelance job-and perhaps a little more. But I got more than I bargained for. I'm now part of an exclusive fraternity that moves catlike in the night through a world of high technology and senseless violence.


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BloodNet Reviews & Ratings

70
Review by gregorik [user]
May 16, 2017

This game was never really a fan favourite. I can see why, but it's also clear to me why it was one of my cherished games as a late teen. TheThis game was never really a fan favourite. I can see why, but it's also clear to me why it was one of my cherished games as a late teen. The collective of writers, graphic artists and composer(s) in Bloodnet is nothing short of brilliant when it comes to setting a particular mood. I would label this unique mood as, well, urban-dystopian-futuristic-cyberpunk-gothic-mystic: a deliciously unique mess that ends up being both oppressive and enchanting at the same time, which is quite a feat in my book. Especially four years before the original Fallout.It's amazing what Microprose can bring out of the dedicated player with little more than a mixture of pre-rendered and handdrawn futuristic stills, and peculiar midi music to match. Especially back then as a teen, Bloodnet's distinctive atmosphere engulfed my very essence and managed to linger around me even when I was not actually playing it. Few games (or movies, or books) are capable of this, as it takes a certain kind of giftedness, one that this bunch of developers happened to possess.I also like the fact that Bloodnet is a game of alloys: it fuses classic adventure with RPG, a distant future with Medieval vampire myths, a bright and loud metropolis with a dark and silent mystery, a detailed and possible future with implausible supernatural goings-on. This aspect was accomplished well.On the other hand, the game feels like it is not interested in letting us actually play it, but only in showing off its cool graphics, ambient music and, above all, writing. At the same time, it clearly has high ambitions of attempting to merge the genres of laidback point-and-click adventure and rigid stat-based RPG. The end result is a weird mishmash of endless conversations, heavy turn-based combat, and wandering about on motionless landscapes. Weirdness can be a good and a bad thing, and in this case it's both. Part of the appeal, I think (at least for me).My biggest beef with the overall experience is the pre-scripted, absolutely non-interactive dialogs. Again, the sprawling, gritty conversations in this game are masterfully written and are just as memorable, if not more, than the ones in big-time sci-fi movies like Blade Runner, but leaving them non-interactive is the biggest deal-breaker, a missed chance for an additional layer of depth and player involvement.Bloodnet is not a good game. It feels static and almost non-interactive. It is, however, a good experience. So good that it ended up as one of the very few games from the early 90's that I actively revisit from time to time. The ultimate praise I can give the game, I think, is that it is a spiritual and atmospheric precursor to the Deus Ex series and VTM: Bloodlines, which are of course much better games, but Bloodnet holds its own against them in terms of mood, writing and originality. No small feat for a 1993 DOS game.

50
Review by Rox22 [user]
August 22, 2015

A rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.The vampires and cyberpunk game was aA rather peculiar game which was a bit ahead of its time, perhaps trying a bit to much at once.The vampires and cyberpunk game was a relatively new idea (at the time,) but perhaps not as developed as it wanted to be. A shame, the same idea done today could be awesome. The combat seems like it was the precursor to the Fallout 1 system, with some D&D flavoring. I remember this being pretty cool and different at the time.The narrative perhaps tries way to hard and gets bogged up in a sea of techno-babble. Coming across as needlessly convoluted when in essence it's just filler, making a single sentence into a paragraph. But that aside it's still pretty entertaining. At its core, it has pretty basic plot but the vampire element does give it a bit of a unique feel (at the time.)Overall:Bloodnet was nice idea, but to many of its elements were either to rough around the edges or to generic to give it the real praise it could have earned. With a good team, a remake of this game could work well today.

Game Information
Release Date December 31, 1993
Publisher GameTek, Inc., Nightdive Studios, MicroProse Software, Inc., MicroProse Software, Inc., Retroism
Game Modes Single player
Player Perspectives Third person
Genres Puzzle, Role-playing (RPG), Adventure
Themes Science fiction, Horror
Platforms Linux, PC (Microsoft Windows), DOS, Mac, Amiga