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Summary

Bionic Dues is a tactical, turn-based roguelike with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Storyline

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.


Bionic Dues Activation Instructions

Bionic Dues Reviews & Ratings

90
Review by Matseb2611 [user]
December 4, 2015

On first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot ofOn first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot of numbers and stats everywhere, and things were confusing. But, if you stay on and keep playing, you eventually start to get a hang of it. There is a bit of a learning curve here, but the game has a very nice tactical depth to it and can be loads of fun.Upon starting a new game, you get to select your preferred pilot and 4 mechs/exosuits. Each pilot has a bonus perk of some sort, and each mech has its own strengths and weaknesses, some being more offensively based, others more to do with support stuff, like hacking and stealth. So it's up to you to pick your preferred team.The campaign itself has a simple concept - a robot army is going to attack your HQ in 50 days. Do whatever you can to prepare yourself for this attack. Each mission you do in the city counts as a day. You can go for missions where you find shiny new gear for your mechs to make them stronger, or you can go for missions which weaken the enemy and slow their expansion. The best thing is, you can see on a side of a screen the details of what units currently comprise the enemy army, so you can see how it is affected after every mission you do.The missions themselves take a form of a randomly-generated dungeon with tile-based movement. You can swap between your mechs at will, but doing so counts as a turn, so you have to be very careful in your advance. It is very easy to make a wrong move and to have several enemies on you at once. Both, your units and enemy units, might feel like glass cannons. You could kill an enemy in 1-2 shots, but so can they! So you have to utilise tactics to outsmart them - use range or perhaps area of effect weapons, or even just pull back and surprise them around the corner. You can even deploy sentry turrets to help you in firefights if you've got any available.And in between missions you can customize your mechs with the loot found. The customization is very rich and detailed. Each mech has several slots where gear can fit in, ranging from weapons, to shields, to propulsion systems. It can feel overwhelming at first because there are a lot of things on the screen, but you do get used to it, and everything in the game has a description if you're unsure what something is.Speaking of descriptions, they're fantastic. Everything has an edge of humour in it. When you hover over an enemy, an object, or anything else in-game, you see a bit of funny flavour text about it.The music is also amazing. I first got interested in the game when I've heard its main theme, which is very beautiful with great vocals, but even the tracks that play during missions are also great.I've been enjoying the game so far and started a new campaign already. I would highly suggest to play the first game on an Easy or Casual difficulty level to get familiar with the game. After that, the higher difficulty levels don't seem as bad anymore.Great game. Highly recommended for fans of tactics-based games.

20
Review by 60mm [user]
February 19, 2014

Overall game idea? Excellent. AI? ABYSMAL. Music/Art? Bargain bin anime level. If you're a fan of tactical games like X-Com, FFT, FTL,Overall game idea? Excellent. AI? ABYSMAL. Music/Art? Bargain bin anime level. If you're a fan of tactical games like X-Com, FFT, FTL, etc. or mech games like Armored Core, this game will have appeal to you off the bat. DO NOT TAKE THE BAIT. Got bored after 10-15 missions.

60
Review by PCGamesN
February 6, 2014

At its best, with its dystopian future and haphazard revolution, Bionic Dues feels like a Games Workshop game that never was. At its worst it’s like being submerged in a swimming pool of dice and calculator printouts.

75
Review by IGN Italia
November 5, 2013

A solid game, that gives you an engaging and deep tactical experience. There's not a ton of replayability, though, unless you're deeply into grinding and you tolerate some repetitiveness.

80
Review by Leej [user]
October 27, 2013

The gameplay is quite good, rewarding good planning and punishing mistakes enough that each action feels meaningful. The granularity of theThe gameplay is quite good, rewarding good planning and punishing mistakes enough that each action feels meaningful. The granularity of the difficulty levels are well done, it was easy to find a level I was comfortable at without feeling too overwhelmed.Like all Arcen games the graphics are... not great, but they get the point across. The soundtrack is nice, Pablo Vega does a good job. The $10 price point is just right, and will be a real deal when it goes on sale.

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Game Information
Release Date October 8, 2013
Publisher Arcen Games
Game Modes Single player
Player Perspectives Bird view / Isometric
Genres Role-playing (RPG), Strategy, Indie
Themes Science fiction
Platforms Linux, PC (Microsoft Windows), Mac