Agarest: Generations of War

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Summary

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again… Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game.


Agarest: Generations of War Activation Instructions

Agarest: Generations of War Reviews & Ratings

20
Review by RPGamer
June 2, 2014

If simply tossing many hours at a game is all that is necessary to deem it worthwhile, Agarest certainly qualifies. Then again, I could take a similar amount of time to watch videos of stupid things people have uploaded to YouTube and probably learn something useful, a claim Agarest cannot make.

50
Review by Foxxer234 [user]
April 10, 2014

I love JRPGs, but this game just feels pointless.Pros-*Good combat system. It is based entirely on grid type turn based combat, and doesI love JRPGs, but this game just feels pointless.Pros-*Good combat system. It is based entirely on grid type turn based combat, and does a competent job at it.*Crafting system is deep if not confusing. Why should I level up a dagger if I just want to remove it's blade for a separate recipe?*Characters are likeable for the most part. Some characters do however fall completely flat. The is especially true of the Gen 2 player character. He has the personality of a brick with Downs.*The capture system is oddly really deep. Sadly because of the out of place "true ending" and turn counter it falls by the wayside if you plan on following the "true path". It also isn't tutorialized well at all, and is way too complex.Cons-*Starting at the second generation the game becomes incredibly padded. I mean REALLY padded. The game finds any excuse to put you into a 5-6 room dungeon. Some dungeons with no boss, and the groundbreaking challenge of calmly walking to the exit 6 rooms away. It also throws detours at you at every turn.*The turn counter is a terrible idea. This game really wants you to take your time, and embrace the crafting and capture system, but you can fail to get special cutscenes, and miss the true ending if you do stop to take your time.*Decisions do not just have a moral or romantic impact. Making the wrong decision can even prevent you from meeting people. This is NOT telegraphed at all. Unless you read a guide you would never know how or when you screwed up. They aren't even important decisions. The decisions that cause you to miss people are minor mundane decisions like which fork in the road to take.*The ending to every generation is LAME, and kills any sense of climax or accomplishment. Every ending is death, and a lame, unexplained, deus ex machina death too. Every ending is the same. Congrats! You are da bestest hero. Now pick your soulmate so we can kill both of you.

100
Review by pqh1000 [user]
January 15, 2014

Agarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and aAgarest: Generations of War is a great Jrpg game that has many different aspects in it, It has has strategy, puzzle solving, dating sim, and a great battle system. But if you do not like Jrpgs this game is not for you.

90
Review by Paikia [user]
November 19, 2013

I've been playing Agarest for only a few hours so far, but it's enough for me to decide I really like this game.Agarest: Generations OfI've been playing Agarest for only a few hours so far, but it's enough for me to decide I really like this game.Agarest: Generations Of War seems to be all about the tactics, pretty much like some of the Shining Force games, specifically the game(s) for the GameGear and SegaCD (partly the same games packed differently). It means that generally, the game is linear. While you can move around and go back and fourth between locations you've already visited and cleared, it's not like you need to explore territories, pick up battles or find treasures or clues, with the exception of the specific locations with that exact purpose. Coming up on mere 6 hours in-game I've only come across one such location, but it's safe to assume there are more.The back-story does seem rich and deep, although I admit I'm still kind of confused about what's what. There's that Light Darkness gauge, which is still a mystery for me.The graphics and animations are sweet, japanese style. One thing that bothers me is that the characters' lips don't move when they speak. Also, the voice acting is all in japanese. The written text in all in english, though (obviously).The battle system looks complex and deep, yet easy enough to learn (there quick and easy tutorials).All in all, the game looks good, so far. If you like Japanese Tactical RPGs, you might want to get this one, it definitely looks promising. I'll update this review as I keep playing and have a better perspective.

50
Review by RPG Fan
October 31, 2013

Often, even if a game is flawed, there will still be an audience who can appreciate what it has to offer and look past its flaws. I would be hard-pressed to identify any such audience for Agarest: Generations of War.

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Game Information
Release Date October 3, 2013
Publisher Laughing Jackal, Ghostlight Ltd.
Content Rated T (Teen)
Game Modes Single player
Player Perspectives Third person, Bird view / Isometric
Genres Role-playing (RPG), Strategy, Tactical, Adventure
Themes Fantasy
Platforms PC (Microsoft Windows)