Hitman: Absolution

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Summary

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Showcasing Io-Interactive’s new proprietary Glacier 2 technology, the game has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game design, Hitman Absolution combines much loved classic gameplay with completely new gameplay features for the Hitman franchise.

Storyline

Hitman Absolution follows Agent 47, a cold blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth.


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Hitman: Absolution Reviews & Ratings

100
Review by CasualReviewer [user]
June 8, 2022

kind of **** levels are impossible even though you are real good at other stealth games, the instinct refilling feature or something is kindkind of **** levels are impossible even though you are real good at other stealth games, the instinct refilling feature or something is kind of **** useless as you only have one use for it, u can see the rest of the interesting objects and people around you with it being at 0 anyways

90
Review by Zetoc [user]
March 7, 2016

When i first played it when i came out, i was very very disapointed. dident feel like hitman at allBut i started 2 days ago to play itWhen i first played it when i came out, i was very very disapointed. dident feel like hitman at allBut i started 2 days ago to play it again, this time in purist mode and i gotta say i appreciate the game so much more now.Dont know if it is couse of purist but it is actually a pretty good game once you get used to the mechanics

40
Review by jackhunter [user]
January 14, 2014

The game betrays the spirit of Hitman games. It was turned into a action centered games, where you run and hide in corridors. Hitman was aboutThe game betrays the spirit of Hitman games. It was turned into a action centered games, where you run and hide in corridors. Hitman was about solving a puzzle to killa s pecific victim, now the game has turned into a random action game. Dont do it. Dont buy it.

60
Review by beatstar [user]
September 1, 2013

When I first saw the unveiling of Hitman: Absolution, I was optimistic to see our favorite nefarious assassin make it to the currentWhen I first saw the unveiling of Hitman: Absolution, I was optimistic to see our favorite nefarious assassin make it to the current generation of gaming. What I was not optimistic for was the Hollywood cast, or the introduction of “magic pockets” (that is, the ability to carry a sniper rifle in your coat pocket). In the faux pas words of Max Scoville, who interviewed IO Interactive staff after a preview of the game, my worries were “assured”.It is true that Absolution retains its stealth ethic (and arguably with as much rigor as Silent Assassin), but it is greatly downplayed by an obnoxious point system ever present in the upper left corner. Every misstep you perform is noted here, and it cannot be disabled unless you play on purist. I assume that this is the IO’s snide reply to those who complained about mystery witnesses at the end of the level in previous games.Speaking of AI; it has definitely improved to some extent, there are no longer telepathic NPCs who know who you are just by hearing a guard lift up a radio without saying any words in it. At one point, I was amazed how the AI suspected I was behind them when I reloaded my gun, or when I knocked out a guard and his radio made some kind of interference. But it is still not perfect. Unless you yourself make noise, guards never look behind themselves, even when you throw something right in front of them from 5 feet away. I found this AI was most comparable to Silent Assassin, since I still remember being shot in St. Petersburg for running.The story in itself is one of question. Although it lines together with the conclusion of Blood Money rather well, it goes into a whole other direction with the inclusion of a plot device, a 14 year old genetically modified girl given superhuman abilities with an isotope in her necklace. A dying request by one of 47′s former employers is to protect her prized innocence, and seek out and kill those who wish to do her harm. The initial casting of William Mapother and recasting of David Bateson has 47 speak more lines in this game than arguably any of his previous titles. Yet 47 doesn’t babble, his newly founded areas of dialogue include briefing the player, found on by pressing the F1 key when on a level.Regarding level design, the developers have largely abandoned that open world feel in favor of a more linear theme. The open world concept is still alive in some levels such as the Chinese New Year and Hope missions, but is by no means to the same extent as Blood Money was, which was way more consistent. I do admit, though, that they were far more generous in sheer number with 20 levels.Graphically speaking, the visuals are stylistic, but too many filters and post-processing are applied in the name of artistic direction. It was almost reminiscent of Battlefield 3 in a way, knowing that the visuals already looked just fine 5 filters ago. Luckily, you can turn off the bloom in the settings.The depth of field is incredibly flawed, however. Even at the highest setting, you have a severely myopic camera that will unexpectly blur out even the most important things in your field of view. It is especially bad when 47 is coming out of a dark tunnel in a mission to enter Dexter’s Industries, but perhaps it is intentional. If so, it was not a good decision to include it within the game.With the absence of Jesper Kyd, the sound design is left extremely sporadic and often random. The music will often cease or begin without any cue, and the action music, when 47 is discovered and NPCs turn hostile, is uninteresting and bland compared to the orchestral/electronica mix we’ve come to know and love.In conclusion, Absolution is probably one of the most polarizing titles in the Hitman series since its conception in 2000. Now approaching its adolescence, it has lost most of its innocence and changed its state of mind in order to fit in with the in crowd. That means no more map, no more first person point of view, and no more “stop and smell the roses” missions. Is it a good thing? I’m not so sure at the moment. Usually, when a game gets a mixed rating the critic suggests that only true fans pick up this title, but I suggest the exact opposite. If you’re new to this series, playing this first can give you a taste of the gameplay so you can work backwards to the core of the series and see what was the true aim of the series was all about. That is what I believe Absolution, after 6 years in development, seems to be lacking.

80
Review by PC Master (Greece)
February 6, 2013

Despite the deviations and minor shortcomings, it remains true to its roots. It just brushes them aside for a while, just long enough for it to tell its story- a story where the traditional contracts and other usual components just wouldn’t fit.

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Game Information
Release Date November 19, 2012
Publisher Square Enix, IO Interactive
Content Rated M (Mature)
Game Modes Single player
Player Perspectives Third person
Genres Shooter, Tactical, Adventure
Themes Action, Stealth
Platforms PC (Microsoft Windows), PlayStation 3, Xbox 360