Summary

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Storyline

In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defense Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman, which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir and Amir Ghoreyshi. Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir, Jade's brother. Rahim then teaches Crane parkour and sends him to Spike, who gives him his first task as a resident of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and keeps bitten people from turning into the infected. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine in order to confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted.

Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. While doing an errand, Rahim tells Crane that he and Omar were planning to bomb an infected nest. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to respectfully snap Rahim's neck when he attacks him. When Crane returns to the tower to inform Brecken of the news, Jade overhears them, and visibly upset, takes off.

Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, resulting in Rais losing one of his hands during the process. Dr. Zere is killed in the rescue attempt, but manages to tell Crane that he had entrusted his research to Jade, who is tasked with delivering it to another scientist named Dr. Allen Camden. As Crane goes to look for Jade, he finds out that the Defense Ministry is planning to bomb Harran in an effort to completely eradicate the outbreak, claiming that there are no survivors left in the city. He manages to reactivate a radio tower and broadcasts a message to the outside world, thwarting the Ministry's plan. Jade was captured by Rais, who also steals Dr. Zere's research. Crane manages to rescue Jade and recover a part of Dr. Zere's research, but Jade admits that she has been bitten, and pleads with Crane to stop Rais. Jade then succumbs to the wound, forcing Crane to kill her. After killing Rais' assistant, Tair with his own machete, Crane delivers the tissue samples to Dr. Camden, who believes that he is very close to the cure, but needs the rest of Dr. Zere's data. Crane then finds out that Rais has cut a deal with the GRE, in which he will hand over Dr. Zere's research data to them in return for extraction from Harran. Crane then assaults Rais' headquarters (filled with infected) and battles him atop a skyscraper, eventually stabbing Rais in the neck and throwing him off the building. He recovers the research data and decides to turn it over to Dr. Camden instead of the GRE, intending to stay in Harran to help the survivors.


Dying Light Activation Instructions

Dying Light Reviews & Ratings

100
Review by BarbarTheKid [user]
June 24, 2021

Oyunun single player kısmı için değil bu verdiğim oy zira single oynarsanız muhtemelen benim yaşadıklarımı yaşamayacaksınız keza host olarakOyunun single player kısmı için değil bu verdiğim oy zira single oynarsanız muhtemelen benim yaşadıklarımı yaşamayacaksınız keza host olarak oynayan arkadaşım hiç bir dert tasa ile karşılaşmadan devam ediyor lâkin host değilseniz ufak tefek her yerden o kadar çok saçma sapan hata fırlıyor ki, bilhassa market sisteminde. Evlere şenlik, %76'ya kadar sohbet muhabbet geldiğim oyunu en son sinir krizi ile bıraktım, hayatımda yaşadığım en tatsız deneyimlerden biriydi. Coop oynamak istiyorsanız host hariç herkeste peygamber sabrı olsa iyi olur. Aksi takdirde hiç yaklaşmayın derim.

100
Review by D4vid [user]
May 17, 2021

A game that revolves around 2 elements: parkour and zombies. Both elements are, unfortunately, not funny, poorly developed and poorlyA game that revolves around 2 elements: parkour and zombies. Both elements are, unfortunately, not funny, poorly developed and poorly created.Gameplay: 0/10 (fails under every point of view)Graphics: 2/10 (this would hav been a poor game even for the late 360-ps3 era)Setting: 2/10 (not interesting, not funny, not good in any way).

80
Review by AsianJakePaul [user]
September 20, 2020

Very surprising game. The story and characters were so cheesy, but in a good way. Gameplay was amazing. Graphics on ps4 pro were good, butVery surprising game. The story and characters were so cheesy, but in a good way. Gameplay was amazing. Graphics on ps4 pro were good, but sometimes they were really bad. I wish there was an option to disable the motion blur. Overall a solid game. 8/10

80
Review by SenorKoquonfaes [user]
March 22, 2020

Gameplay-wise, Dying Light is what would happen if you combined Dead Island’s combat, crafting, environment design and overall art directionGameplay-wise, Dying Light is what would happen if you combined Dead Island’s combat, crafting, environment design and overall art direction with the parkour/free-running mechanics and level verticality of Mirror’s Edge. This makes traversing Dying Light’s open world incredibly fast, smooth and fun. You can bound from one rooftop to another effectively playing a giant game of “The Floor is Lava”. This also provides a pretty effective alternative to combat encounters. If you draw more than 3-4 standard enemies at once, you’re better off just pulling back and parkour-ing your way onto a rooftop for some relief. The parkour elements are what really stood out to me while playing through Dying Light.Dying Light’s combat mechanics are comparable to Dead Island’s considering it’s the same developer, that’s not really a surprise nor an indictment on the game. It’s melee-centric combat that features a variety of blade and blunt weapons. There are some options for guns, like a pistol, military rifle, police rifle, shotgun and bow. There’s also stamina management and stun locking enemies with kicks and weapon strikes. Weapons and item crafting is also very similar to Dead Island; you scavenge and loot buildings and vehicles for crafting materials, which can then be used for weapon upgrades such as “durability’ or “handling”. You can also acquire blueprints that require specific materials in order give your weapons elemental damage upgrades. You can also craft Medkits, grenades, boosters and lock picks, among others. I personally got more use out of blade weapons than blunt ones, slicing off limbs and heads was never not satisfying and watching the geyser of blood shoot out of the stumps was equally parts gory and delightful. I tried to limit my use of firearms to when I was fighting thugs in isolated environments such as the insides of buildings as part of a mission objective. They can block and dodge your attacks with melee weapons, making them a bastard to try and kill. If more of them gang up on you, it’s game over. They can also shoot you with assault rifles and they can tank more shots than Crane can. Unless you have throwable weapons, this can prove to be a bit of challenge without a gun. The gunplay itself feels great; firearms sound powerful and punchy and while it’s not Call of Duty or Battlefield good, it holds up well enough.Dying Light features a dynamic day and night cycle. During the day, the zombies are mostly non-threatening, unless you come across a fairly sized horde or a few “Virals” that’ll chase you. During the night time, however, is where Dying Light really shines and borders on being a horror game. Along with environments going incredibly dark, the game also introduces a new kind of zombie. Referred to as “Volatiles”, you get a glimpse of one during an early game cutscene, they are bigger, faster and more aggressive than another zombie in the game. Get spotted by one and it immediately becomes the most dangerous enemy in Dying Light. Avoiding it means using all your precision parkour techniques as getting caught or trying to stand and fight results in almost instant death. The night time atmosphere can provide some genuinely terrifying and tense moments. The game also provides you with more XP if you’re playing at night, as well as provide you with a bulk of bonus XP when you decide to take refuge in a safe house and sleep. If that’s not your thing, however, you can skip the night time altogether and go back out in the relative safety of day time.Dying Light features a skill tree that you can sink XP into and grab upgrades, such as crafting twice as many Medkits using the same amount of material, unlocking the ability to drop kick and grapple with zombies, among many others. It’s broken down into 4 categories: Survivor, Agility, Power and Legendary. Your play style will dictate which skill tree you’ll be levelling up the quickest; mine was the Power skill tree which is essentially combat, followed closely by the “Agility” skill tree, which is essentially parkour-ing. The Legendary skill tree only unlocks once you’ve maxed out your other three: Survivor skill-tree 25, Agility 24 and Power 24. Gameplay tip: Try and get the grappling hook upgrade as quickly as you can. This makes traversing the environments even faster and will be a huge quality of life improvement during the second half of the game.Graphically, Dying Light is great. The open world is beautifully rendered and the gore effects are awesome. The game is also well-optimized, even on vanilla Xbox One. Load screens are incredibly short for an open world game and I didn’t run into many issues with texture pop-ins, screen tearing or draw distance.Overall, I can certainly recommend Dying Light for it’s beautiful open world environments, dynamic day and night cycles, it’s fast, fluid parkour mechanics and it’s tried and true zombie slaying combat.

100
Review by djevis94 [user]
June 27, 2019

the best game of zombies of this generation without a doubt. An open world with its main and secondary missions with creation of zombiethe best game of zombies of this generation without a doubt. An open world with its main and secondary missions with creation of zombie weapons of different types and quite parkour.this game is much better than the first two dead island and I'm waiting for the sequel

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Game Information
Release Date January 26, 2015
Publisher WB Games, Techland, Digital Scapes Studios
Content Rated M (Mature)
Game Modes Single player, Multiplayer, Co-operative
Player Perspectives First person
Genres Shooter, Role-playing (RPG), Adventure
Themes Action, Horror, Survival, Stealth, Open world
Platforms Linux, PC (Microsoft Windows), PlayStation 3, Xbox 360, Mac, PlayStation 4, Xbox One